So I have played the new version for a bit now and thought I could share some stuff so far. Sorry for possible weird English from time to time :/
I like the new layout for the game screen (The screen with New game etc, I lost the word for it ';') I think It's remade right? Cause I can't remember it from the older version.
I still think that you could add a spell for Elyn even at the get go. The first fight with the Ogre is basically getting your ass kicked (when the Ogre crits) while using ordinary attacks with Elyn and the healing spell with Kel until it dies. Since you get the hack spell after a little while It's not much of a deal anyway, but I feel that it would make the starting point a bit more interesting if she had some sort of skill too. Just to spice it up a bit even at the start.
So got to the world map, and I suggest that you use 'Event Touch' or 'Player Touch' for the entry of your locations. I can see why you have put it as
'Action button' but I find it a bit confusing when you have to press it to enter. I would add a textbox saying would you like to enter 'Village'? or something to avoid the player from accidentally enter the location. Same goes for the entrance to the various buildings, I think a 'player touch' would be much smoother.
I really enjoy the music, It's really moody and lovely! Sets the atmosphere just perfectly. Think you have done a great job in picking fiting music for the maps.
I would also suggest to get rid of the shadows in the Interiors. I think they look really weird and indoors location usually dont need any shadows at all.
I think it would look much better if you completely removed them, or added your own shadows with an overlay or something (those squarish autoshadows just look weird when used this way).
Why are there stairs inside the buildings if I can't walk upstairs? Will it be possible to enter the second floor
later on? (Reffering to the Inn) If so, I think you should make an indication that you cant enter at first (Like the Inn-keeper
yelling that It's off-limits or something), and if not I think It's better to just get rid of the stair, since
It's a bit confusing. Noticed that you have done this for the gypsy's house, so it feels a bit inconsistent.
I would suggest to use a higher frequency on the little boy Jessie. His walking animation looks really weird
(walks, stops, walks, stops etc). If you set the event to the highest on the tab 'Freq', his walking animation
will be a lot smoother.
There's some stairs that leads up to the graveyard place, but I can't enter it. Is this inteded?
No flee command in the battles

?
After talking to the Gypsy and recieved the Bronze sword, there's not much of an indication of where to go or
where the party is heading. I think It's great that you dont enforce too much of hand-holding, but I also believe that no
indication what so ever is a bit annoying (Migh be because I'm not a fan of random encounters, and when there's no
flee command It kinda gets on my nerves a bit. So take this criticism with a grain of salt, since Its mostly
the random encounters that makes it a bit annoying for me.) I'm not sure if the old version was like this on this
part as well, I can't remember fully.
So after running around the map for a good 15-20 minutes I still havn't found where I'm supposed to go..?
I ran towards the other town and tried to take the road to the South, then I get my first indication of where
I'm supposed to go (To the mountains in the North). But I can't find anything but a lot of forest to the North,
and the village of Lordly to the NorthEast? Am I just blind here?
So far I think the new version is a lot better, and its very noticable that you have polished up everything!
There are still some small aspects that could be improved upon, but overall I think the new version is a big
improvement so far. Once I find out where the heck I'm supposed to go, I'll try and finish up the rest of the game.
Also, keep in mind that my criticism is my own personal opinion. So don't take it too much to your heart
Edit: Oh, and forgot to say that I'm not giving up on you and the game. I think you have something going here, and as long as you keep working on the game and give it the attention that you feel it needs, I'm sure it will turn out really nice
