failed game projects?

Chiakscare

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People don't even tend to join random MMOs - and should they, they may not stay for more than a few months and then that'd be all your effort wasted!
But a Harvest Moon inspiration with these old-school N64 throwback styles? I'd play that forever.
 

Sharm

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How many times would you be willing to pay for that privilege though?
 

9tkitsune

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How many times would you be willing to pay for that privilege though?
aww I wanted my mmo to be free 2 play anyway... ^^; as silly as it sounds.

maybe taking some donations or micro transactions from nice people who are able to / want to support the project. : )
 

Sharm

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I hate to be so blunt about this but yes, it is silly.  Server upkeep for an MMO is expensive.  That's where all the money goes and why MMO's are so prone to failure.  If you want a free to play MMO you'd better be willing to pay out of pocket for years to keep it online, or hope to snag enough really big spenders who'll spend thousands in microtransactions.
 

9tkitsune

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oh I know all that. but it was my passion project, and I mostly just planned to finish it to make people happy, even those that can't afford monthly payments : ) If that means to pay for the servers out of my own pocket so be it. It's not like I was imagining to make big money and live in wealth and fortune for the rest of my life. XP There's no way!
but i believed in a game that could get a small and happy community and fanbase, which would play together and create adventures and fond memories in the game.

<- idealist here, you got me.
 

sabao

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oh I know all that. but it was my passion project, and I mostly just planned to finish it to make people happy, even those that can't afford monthly payments : ) If that means to pay for the servers out of my own pocket so be it. It's not like I was imagining to make big money and live in wealth and fortune for the rest of my life. XP There's no way!

but i believed in a game that could get a small and happy community and fanbase, which would play together and create adventures and fond memories in the game.

<- idealist here, you got me.
Running an online game's a commitment. Considering the amount of time and effort for the player a player must invest in playing your game, I believe it's important that you secure a long term solution to keeping your server alive not just for financial success but also for the sake of the people who do play your game. After all, I imagine people would be hesitant to try out a game they know will have trouble staying around for the next year or two.

A suggestion might be to decentralize server hosting? Like, design the server and player clients in a way that eventually you can sell/give them both away so anyone with the things can open up their own server. I don't think I've heard of any MMO's that have done this, but I believe at least that older RPGs like Ragnarok Online and Lineage had thriving player communities for so long is because these games have managed to throve beyond official servers, albeit in the legal gray area. Or go the Diablo route where online multiplayer only supports smaller groups.

Your stuff is amazing! I really hope it sees the light of day eventually.
 

Ralpf

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Running an online game's a commitment. Considering the amount of time and effort for the player a player must invest in playing your game, I believe it's important that you secure a long term solution to keeping your server alive not just for financial success but also for the sake of the people who do play your game. After all, I imagine people would be hesitant to try out a game they know will have trouble staying around for the next year or two.

A suggestion might be to decentralize server hosting? Like, design the server and player clients in a way that eventually you can sell/give them both away so anyone with the things can open up their own server. I don't think I've heard of any MMO's that have done this, but I believe at least that older RPGs like Ragnarok Online and Lineage had thriving player communities for so long is because these games have managed to throve beyond official servers, albeit in the legal gray area. Or go the Diablo route where online multiplayer only supports smaller groups.

Your stuff is amazing! I really hope it sees the light of day eventually.
Life is Feudal is actually doing something similar to that, along with (eventually, I don't know the state of the game right now) having official servers.
 
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Ramiro

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Mincreaft (while not exactly an MMO) does something like that too
 

sabao

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Oh right. Minecraft. Duh. I did not think of that. Sorry about that. In any case, yeah. If you can't personally guarantee the longevity of the game, I reckon it's best to design ways for the game to survive beyond what you can afford to sustain.
 

9tkitsune

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Thanks for the feedback! 

I think you got a point there. : ) 

It certainly isn't in the realm of impossible, not at all.

But anyway, before it could even come to this, it would have to be completed.

(Probably re-coded from scratch)

---

On a brighter note, here's some of the game world's cute iso-creature sprites for display : ) 

  
   
   
    
 

Ramiro

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Your sprite art is so cute yet has hidden 'dark' meanings...

Like disgaea or Ragnarok online.

I can't do another thing but to love them your style is awesome (and original wich is a cool thing to see)

The dark blob with a lance is sooooo cute (even with all the implication it has...)
 

9tkitsune

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Your sprite art is so cute yet has hidden 'dark' meanings...

Like disgaea or Ragnarok online.

I can't do another thing but to love them your style is awesome (and original wich is a cool thing to see)

The dark blob with a lance is sooooo cute (even with all the implication it has...)
Thank you very much! 

I always looked up to the the gloomy/cute sprite-art of Ragnarokonline and Disgaea.

So to read this compliment, is flattering to me. ^^
 

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