- Joined
- Jul 31, 2015
- Messages
- 6
- Reaction score
- 0
- First Language
- English
- Primarily Uses
Are you deploying it to a different directory than your project? Because it copies it from the project folder to the deployment folder.I still have 1.2tb left on my harddrive
Well it is failing trying to export as a Windows game I am at my wit's end here. I am also using the steam version of the game could that be a problem?I fixed the issue just by exporting it as a Windows version first the I tried to do the android version and it worked!
Use only letters, numbers and _'s if possible. If you use spaces or any other character (eg space, %, & < , >) that has HTML/JavaScript significance, it will likely have issues with either copying it or playing the game. On MacOS and Linux, the file system is also case-sensitive.Everything is about 637MB that is after I zip it, but it still stops at the BGM files for some odd reason. Ok I know for sure it is one of the BGMs is there a naming convention that the files have to be for the deployment to work?
Cool I found one of the BGMs with # in the name as soon as I got rid of the # it finished the distribution.Use only letters, numbers and _'s if possible. If you use spaces or any other character (eg space, %, & < , >) that has HTML/JavaScript significance, it will likely have issues with either copying it or playing the game. On MacOS and Linux, the file system is also case-sensitive.