Failed to create distribution package

LeJammyGamer

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When I try to distribute to android it comes up with this error message.

Help needed please?

failed to create a istribution package.PNG
 

KisaiTenshi

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Make sure there is enough disk space. You need at least 1GB if you've installed everything.
 

LeJammyGamer

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I still have 1.2tb left on my harddrive
 

LeJammyGamer

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My Project is on my F drive and the place its trying to deploy it is in my documents which is located on my main C: Drive
 

LeJammyGamer

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However even if i try to do it in the same folder that it is located in it still fails
 

Xyfray

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I had the same problem, but choosing to save on desktop resolved this.
 

Tigrean

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I tried it on Desktop still fails
 

Tigrean

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Yep I do 58.1 in C drive and 1.29 TB in F drive. It still fails when I try to distribute it. It stops at the BGM folder is it because I have .OGG that don't have an associated .M4A file?
 
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KisaiTenshi

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This sounds like a directory permission issue. Perhaps the files are being marked read-only? So when you try to export it stops? 

Otherwise it might be the NAME of the file.
 

Tigrean

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Huh that would be weird because I am admin for my computer. The File Name is Rise of Equestria would the spaces mess it up?
 

LeJammyGamer

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I fixed the issue just by exporting it as a Windows version first the I tried to do the android version and it worked!
 

Tigrean

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I fixed the issue just by exporting it as a Windows version first the I tried to do the android version and it worked!
Well it is failing trying to export as a Windows game I am at my wit's end here. I am also using the steam version of the game could that be a problem?
 

Andar

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Another thing: how big is your project folder (including all content)?


Some processes can have problems if files become extremely large in archives...
 

Tigrean

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Everything is about 637MB that is after I zip it, but it still stops at the BGM files for some odd reason. Ok I know for sure it is one of the BGMs is there a naming convention that the files have to be for the deployment to work?
 
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KisaiTenshi

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Everything is about 637MB that is after I zip it, but it still stops at the BGM files for some odd reason. Ok I know for sure it is one of the BGMs is there a naming convention that the files have to be for the deployment to work?
Use only letters, numbers and _'s if possible. If you use spaces or any other character (eg space, %, & < , >) that has HTML/JavaScript significance, it will likely have issues with either copying it or playing the game. On MacOS and Linux, the file system is also case-sensitive.
 
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Tigrean

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Use only letters, numbers and _'s if possible. If you use spaces or any other character (eg space, %, & < , >) that has HTML/JavaScript significance, it will likely have issues with either copying it or playing the game. On MacOS and Linux, the file system is also case-sensitive.
Cool I found one of the BGMs with # in the name as soon as I got rid of the # it finished the distribution.
 

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