"Failed to Load $BigMonster1"

Pugston

Professional Idiot
Member
Joined
Jan 16, 2022
Messages
6
Reaction score
1
First Language
English
Primarily Uses
RMMZ
So, in my game there do be this section where there is a Treant boss, and before the actual fight starts, you can see the out of battle $BigMonster1 sprite, and when I deployed the game to playtest it, it worked just fine, but when I sent the same deploy link to my friend, he ran into this message on that area: "Failed to load $BigMonster1" I sent him another link, I checked the files to see if it was there, and the $BigMonster1 file was in the game, nothing that we do seems to work, any tips? (also the message was only appearing in the map that the sprite was in, also I can't just not use these sprites because I have another boss where the cutscene relies entirely on the out of battle sprite)
 

Pugston

Professional Idiot
Member
Joined
Jan 16, 2022
Messages
6
Reaction score
1
First Language
English
Primarily Uses
RMMZ
Ah yes, thanks to that like, I now know exactly how to fix this issue
 

Latest Threads

Latest Profile Posts

Going to try my luck with Rust programming language. C++ is just way too gosh darn frustrating.
Phew. Finally fixed all of the tileset and event issues in this demo. And now, it's time to release another, finished game. Stay tuned!
you know, since learning C [;)] I've grown to love VC and OpenGL :D

Forum statistics

Threads
121,880
Messages
1,144,875
Members
160,137
Latest member
Shiresu
Top