failed to load img/tilesets/world_b.png

Morganis

Ce'wyndia
Veteran
Joined
May 26, 2015
Messages
98
Reaction score
14
First Language
english
Primarily Uses
RMMV
hello guys.
I got around to messing with mz. I deleted all the stuff that came with and replaced with my own. I made a map and put in the tileset im using now. it does not call for world_b.png but rather my tileset name. when i start the game i get that message, failed to load img/tilesets/world_b.png. how can i fix this? any help would be appreciated,
ty kindly
 

Weremole

Veteran
Veteran
Joined
Jan 22, 2016
Messages
269
Reaction score
230
First Language
Swedish
Primarily Uses
Do you still have a database entry pointing to the file? I thiiink that even if it's not used in a map the engine will read the whole database.
 

Shaz

Global Moderators
Global Mod
Joined
Mar 2, 2012
Messages
40,858
Reaction score
14,047
First Language
English
Primarily Uses
RMMV
The engine will read the whole database, but it will not try to load the images unless you go to a map that uses them.

Had you saved a game, and were you continuing from the saved file?

Do you have ANY tileset slots in the database that reference world_b?

Have you used a Change Tileset command in any events on your map or in any common events?

Do you have any plugins installed? What are they?

Please play again to get the error, then hit F8 to open the Developer Tools, go to the Console tab (not the Elements tab), and grab a screenshot. There will be more detailed error messages there that will indicate where it's being told to look for that tileset.
 

Morganis

Ce'wyndia
Veteran
Joined
May 26, 2015
Messages
98
Reaction score
14
First Language
english
Primarily Uses
RMMV
Hello, sorry for the late reply. Thanks shaz, I overlooked a tab in the data base that called for tile set b. I thought i looked over everything lol. ty kindly
 

Latest Threads

Latest Posts

Latest Profile Posts


When you thought you'd be finished with the grid, and spend ~8-9 hours on an arrow. How is this more difficult to than player movement?

Still some bugs hiding in there, but it's nearly complete.

I'm having it strictly follow the path a user draws, because there will be booby trap and other similar mechanics where you want to avoid specific cells.
I feel like banging my head against a wall every time I want to find that post that shows all the plugin header codes. Then I think "next time I find it, I'm going to bookmark it". Then I think "wait a minute ... maybe I bookmarked it last time because it took me so long to find it". Check bookmarks, and there it is :)
... a few of my main characters standing around doing nothing lol. I mostly wanted to see them together on screen.

Forum statistics

Threads
107,824
Messages
1,032,449
Members
139,975
Latest member
Lucimountfort
Top