Failed to load tile data???

Ashtonion

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Started to game and I got a message saying "Failed To Load Tile Data"

Edit: "Tileset Data"

Thanks for all of the "help" so sick of this software something always goes wrong, waste of $60 dollars. Been working on the game for at least a year but, whatever.
 
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_Shadow_

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Started to game and I got a message saying "Failed To Load Tile Data"

Edit: "Tileset Data"

Thanks for all of the "help" so sick of this software something always goes wrong, waste of $60 dollars. Been working on the game for at least a year but, whatever.

 
Well... this is not exactly what I call a help request....

Please calm down and I am sure everyone here can help you out.

Can you please do the following steps?

0] Does VX Ace have administrator priviledges? Yeah I know this is stupid, but on some Operating Systems, including modern Windows, this might be the case. If you have no access to a file via a program... you got a problem. Irritating as hell but in that case it isn't VX Ace's issue but the operating system's. I don't tell you crap here, I had a friend who had windows 7 on her old laptop. Her new laptop has Windows 8. Windows 8 could not access windows 7 files as "these files were not her files", so I loaded a Linux live CD and copy pasted the stuff in Windows 8 hdd  and then things worked fine. I am still sarcastic about that. Anyway... you get the picture.

1] Make sure the tileset file is in png format. Png is the standard for tilesets.

2] Check the dimensions of the picture.  VX Ace documentation comes with details on what dimentions are acceptable.

In case these steps won't help you out...

Can you please help me or the developers a little more?

Screenshots, a copy of that file you can not upload, everything can help.

In any case, please give me feedback.

-------------------------------------------------------------------------------------------------------------------------------------------

EXTRA:

I saw your other question.

Check Andar's signature. He has a lot of useful tutoirials on a lot of things and how-tos

Also... if you want a fast tutorial (about 4 hours) I made a game tutorial, that is in my signature.

Click the spoiler of my signature to reveal the link.

Get it and enjoy it.

That way, you will speed up your learning curve of the software, thus you will speed up the development of your game. Hope we will play your game one day. Cheers.
 
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Andar

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Started to game and I got a message saying "Failed To Load Tile Data"


Thanks for all of the "help" so sick of this software something always goes wrong,
"Failed to load *** data" is an error that is not caused by the RM software, but by your windows.
Basically it means that one of your project files was damaged, and that usually happens when either


1) windows crashed or was resetted while the RM editor was in use


2) power was cut-off while saving


3) windows failed during shutdown procedures


You can try to replace the damaged files with files from a backup or from a new project, and then reenter the lost data (hope your backup is mostly current)
 

_Shadow_

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"Failed to load *** data" is an error that is not caused by the RM software, but by your windows.

Basically it means that one of your project files was damaged, and that usually happens when either

1) windows crashed or was resetted while the RM editor was in use

2) power was cut-off while saving

3) windows failed during shutdown procedures

You can try to replace the damaged files with files from a backup or from a new project, and then reenter the lost data (hope your backup is mostly current)
So in other words... you just told me to backup every let's say... 2 hours of work on a separate folder, for any case...

Wow, didn't knew that on a system crash the project file can be corrupted. 

Ok power off while saving... it is common sense indeed.

But then comes also "[SIZE=11.8181819915771px]windows failed during shutdown procedures".[/SIZE]

What does that mean?  :o

I mean... let's say I close RPG Maker VX Ace. It's off man. Gone. Then I shut down... oops, Windows fail for some reason... is there a possibility to corrupt my project? If yes how? :|    
 

Andar

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So in other words... you just told me to backup every let's say... 2 hours of work on a separate folder, for any case...
It depends on how stable your computer is - I know programmers who got into the habit of saving after each line of code, because Win95 was a lot less stable than current windows versions. If your computer doesn't crash weekly, then you can get away with only backing up every other day.
And for your info: there are scripts available that automatically backup the entire project whenever you playtest it.

Wow, didn't knew that on a system crash the project file can be corrupted. 


I mean... let's say I close RPG Maker VX Ace. It's off man. Gone. Then I shut down... oops, Windows fail for some reason... is there a possibility to corrupt my project? If yes how? :|
Nothing is saved directly to the harddrives - for speed reasons, everything is saved in cache first. Why do you think you should first deactive the USB drive before removing it? That's for the same reason...
Saving directly to harddrive would make windows a lot slower in operation, but the cache is a lot faster and thereby allows faster completion of all processes - but the cache needs power to operate.


The "shutdown windows" procedures are there to give windows time to save the cache to harddrive and to confirm that everything is secure before powering off. And if windows fails to detect unsaved data in the cache during that time, any and all files (those that were part of the failure) can be damaged - that is nothing special to RM, it's about every single file from every program ever installed on your computer (if it had been loaded in the current session) - including windows own files.
 
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_Shadow_

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Oh ok!

So shutdown failure makes things bad if it involves stuff in RAM before they get stored in the HDD.

Just for the record, can you guide me to one of these scripts you mentioned?

I would love to use such a thing.  :D
 

Shaz

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Yep - probable data corruption for some reason.  You'll need to replace the Tilesets.rvdata2 file from a new project.  Unfortunately this means if you've done a lot of adding/changing tilesets, you'll have to do it over, unless you have a backup.
 

cremnophobia

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"Failed to load *** data" is an error that is not caused by the RM software, but by your windows.
Then why does it happen so often (to qualify as a minor issue in my opinion)? Are you familiar with the saving procedure? The RPG Maker overwrites the files directly, and doesn't even report or check for errors.
 

Engr. Adiktuzmiko

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If it's caused by windows and not by the program itself, then it doesn't matter if we qualify it as major or minor since we could only do so much as to fix it. Plus "fixing" it or not is a decision to be done by EB AFAIK. Now if it's something that is really done solely by Windows, I don't think they could really do something about it.
 
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Andar

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Then why does it happen so often (to qualify as a minor issue in my opinion)?
If it happens often to you, then you have an instable windows - it has nothing to do with RM.
And it never happened to me (so far). But I'm a professional IT specialist and know how to keep my windows stable...


Most of the cases of windows instability are cause by people installing the wrong programs - anything that claims to automatically speedup your computer or to clean your registry WILL cause you more problems than it solves for example.
 
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Celianna

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Then why does it happen so often (to qualify as a minor issue in my opinion)? Are you familiar with the saving procedure? The RPG Maker overwrites the files directly, and doesn't even report or check for errors.
Because a ton of people's computers crash all the time? The cause is simple; RPG Maker was currently open when the PC shut down without warning. This means some files got corrupted. The good thing is, you can simply replace these files and the project will work again. The bad news is, if you never did a back-up, you will probably have lost a lot of work, and need to re-do a bunch of things.


This is why back-ups are very important. Save frequently (honestly, as Andar said, some programmers save after every line of code, and as an artist, I can attest that I pretty much quick-save after every 20 or so clicks), so that you won't lose a lot of your work.
 

whitesphere

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I'd agree with the others here.  Data backups are good for a wide variety of reasons --- I always take my working RPG project, zip it up and drop it on Dropbox.

If I didn't use Dropbox, I'd copy it into an external USB thumb drive, then Eject the drive.

This also helps in case I make a revision to the game I want to back out.

In terms of computer stability, some tips I've found useful:

- Make sure the PC has a bit of room around itself.  In particular, make sure the exhaust fans have a few inches of room so the PC can get rid of waste heat.

- Getting a low capacity UPS and running your PC through it can work wonders.  The one I use is around $60, will run my PC for a few minutes if power goes out --- and cleanly auto-shutdown the PC when the UPS is close to running out (USB connection).  And in normal cases, it smooths out the power to the PC which helps system stability.

A little prevention can go a long way to minimizing computer frustration.
 

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