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- Nov 7, 2014
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- 23
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hello every one, this is a great script and i would love to use it, but i cant use it until i fully understand how to call a common event from a weapon
(also invoked skill from a weapon)
my problem is, my sprites are larger and need to be animated with the weapon swinging. in order to do this, when the tool is being used i need to call a common event that has a move route that changes the actors graphic
when i take the basic axe tool and tell it to run common event 2 (no matter what common event 2 does, be it only playing a SE or a the move route)
User Graphic = $Axe
User Anime Speed = 18
Tool Cooldown = 20
Tool Graphic = nil
Tool Index = 0
Tool Size = 1
Tool Distance = 1
Tool Effect Delay = 10
Tool Destroy Delay = 20
Tool Speed = 5
Tool Cast Time = 0
Tool Cast Animation = 0
Tool Blow Power = 1
Tool Piercing = true
Tool Animation When = end
Tool Animation Repeat = false
Tool Special = common_event 2
Tool Target = false
Tool Invoke Skill = 0
Tool Guard Rate = 0
Tool Knockdown Rate = 40
Tool Sound Se = nil
Tool Cooldown Display = false
Tool Item Cost = 0
Tool Short Jump = false
Tool Through = true
Tool Priority = 1
Tool Hit Shake = false
Tool Self Damage = false
Tool Combo Tool = nil
it does these two things, one, it doesnt call the common event. two the hit animation, or projectile tool no longer play infront of the character, it plays ontop of the character.
example, if the tool shot an arrow, rather than the arrow shooting out infront, the arrow appears ontop of the actor and dissapears
so if i tell a weapon to call a common event it just breaks the weapon and doesnt call the common event. even though, from what ive seen from the documentation it should just be that simple
thank you for help in advance
(also invoked skill from a weapon)
my problem is, my sprites are larger and need to be animated with the weapon swinging. in order to do this, when the tool is being used i need to call a common event that has a move route that changes the actors graphic
when i take the basic axe tool and tell it to run common event 2 (no matter what common event 2 does, be it only playing a SE or a the move route)
User Graphic = $Axe
User Anime Speed = 18
Tool Cooldown = 20
Tool Graphic = nil
Tool Index = 0
Tool Size = 1
Tool Distance = 1
Tool Effect Delay = 10
Tool Destroy Delay = 20
Tool Speed = 5
Tool Cast Time = 0
Tool Cast Animation = 0
Tool Blow Power = 1
Tool Piercing = true
Tool Animation When = end
Tool Animation Repeat = false
Tool Special = common_event 2
Tool Target = false
Tool Invoke Skill = 0
Tool Guard Rate = 0
Tool Knockdown Rate = 40
Tool Sound Se = nil
Tool Cooldown Display = false
Tool Item Cost = 0
Tool Short Jump = false
Tool Through = true
Tool Priority = 1
Tool Hit Shake = false
Tool Self Damage = false
Tool Combo Tool = nil
it does these two things, one, it doesnt call the common event. two the hit animation, or projectile tool no longer play infront of the character, it plays ontop of the character.
example, if the tool shot an arrow, rather than the arrow shooting out infront, the arrow appears ontop of the actor and dissapears
so if i tell a weapon to call a common event it just breaks the weapon and doesnt call the common event. even though, from what ive seen from the documentation it should just be that simple
thank you for help in advance

