- Joined
- May 10, 2016
- Messages
- 446
- Reaction score
- 17
- First Language
- French
- Primarily Uses
Basicly my hole have a specific tag that call a specific common event.
So it's really good working.
But I want to the animation to be more "cute".
Instead of be a simple teleport, I want that when player fall in a hole, on the bottom map he will appear on top and fall to the righ
place. As camera follow player and all the way I think inclure a lot of think, I want your point of view about the best practice for that.
My curent solution:
-Show a ! ballon
-play sound
-black screen
- Teleport on top
-Use plugging to move camera to the final destination
-fadeout the screen
-Make player pass trought
-Change animation of the character for the falling animation
- Activate a selfswitch on all even that react on walk over for they did't react while player will move over them(not sure if needed)
- wait for the animation to finish
-check if the player as just fall on another hole and if yes, run the script again.
Thabks for your help.
So it's really good working.
But I want to the animation to be more "cute".
Instead of be a simple teleport, I want that when player fall in a hole, on the bottom map he will appear on top and fall to the righ
place. As camera follow player and all the way I think inclure a lot of think, I want your point of view about the best practice for that.
My curent solution:
-Show a ! ballon
-play sound
-black screen
- Teleport on top
-Use plugging to move camera to the final destination
-fadeout the screen
-Make player pass trought
-Change animation of the character for the falling animation
- Activate a selfswitch on all even that react on walk over for they did't react while player will move over them(not sure if needed)
- wait for the animation to finish
-check if the player as just fall on another hole and if yes, run the script again.
Thabks for your help.
