Fall in a hole

XGuarden

Veteran
Veteran
Joined
May 10, 2016
Messages
446
Reaction score
17
First Language
French
Primarily Uses
Basicly my hole have a specific tag that call a specific common event.
So it's really good working.
But I want to the animation to be more "cute".
Instead of be a simple teleport, I want that when player fall in a hole, on the bottom map he will appear on top and fall to the righ
place. As camera follow player and all the way I think inclure a lot of think, I want your point of view about the best practice for that.

My curent solution:
-Show a ! ballon
-play sound
-black screen
- Teleport on top
-Use plugging to move camera to the final destination
-fadeout the screen
-Make player pass trought
-Change animation of the character for the falling animation
- Activate a selfswitch on all even that react on walk over for they did't react while player will move over them(not sure if needed)
- wait for the animation to finish
-check if the player as just fall on another hole and if yes, run the script again.


Thabks for your help.
 

Milennin

"With a bang and a boom!"
Veteran
Joined
Feb 7, 2013
Messages
2,511
Reaction score
1,642
First Language
English
Primarily Uses
RMMV
Which part do you need help with?
 

XGuarden

Veteran
Veteran
Joined
May 10, 2016
Messages
446
Reaction score
17
First Language
French
Primarily Uses
Which part do you need help with?
I explaned the way I think it's ca be done. I want to know if they have a better way.
In fact the part where he appear on top of the map and fall to the middle was the one I want to find a better way.
 

Milennin

"With a bang and a boom!"
Veteran
Joined
Feb 7, 2013
Messages
2,511
Reaction score
1,642
First Language
English
Primarily Uses
RMMV
I explaned the way I think it's ca be done. I want to know if they have a better way.
In fact the part where he appear on top of the map and fall to the middle was the one I want to find a better way.
Okay... better in what way? What does it currently look like? What should it be more like?
 

XGuarden

Veteran
Veteran
Joined
May 10, 2016
Messages
446
Reaction score
17
First Language
French
Primarily Uses
Okay... better in what way? What does it currently look like? What should it be more like?
I did't start it yet, because im not sure how to corectly handle it. For exemple when falling, he can move over some even that can react... So I want recomandation to how to do it a good way.
 

Milennin

"With a bang and a boom!"
Veteran
Joined
Feb 7, 2013
Messages
2,511
Reaction score
1,642
First Language
English
Primarily Uses
RMMV
Well, you could just use pictures for the black screen and falling event. No need to use the player sprite for that.
 

Celianna

Tileset artist
Veteran
Joined
Mar 1, 2012
Messages
10,557
Reaction score
5,592
First Language
Dutch
Primarily Uses
RMMV
You want the player to fall, but also be able to activate an event along the way, if they happen to touch it while falling? That's what I'm getting here.

I would suggest against this, have the player fall set to be automated, and at the end, the player can move again, and perhaps fall all over again. But I wouldn't make it happen mid-fall.
 

XGuarden

Veteran
Veteran
Joined
May 10, 2016
Messages
446
Reaction score
17
First Language
French
Primarily Uses
You want the player to fall, but also be able to activate an event along the way, if they happen to touch it while falling? That's what I'm getting here.

I would suggest against this, have the player fall set to be automated, and at the end, the player can move again, and perhaps fall all over again. But I wouldn't make it happen mid-fall.
I guess that you mean that if automated that will ignore event in the path? If yes that good. But i didt think thst will work this way.

I use a pluggin that use region id to common event. Code thst i put in common event will be considered automatic without a switch?
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,862
Messages
1,017,050
Members
137,571
Latest member
grr
Top