RMMV Fallen Feather (8/26/2021 Update! New Trailer inside!)

Conflictx3

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A High fantasy story that pulls heavily from the real world. Fallen Feather is a progressive, modern RPG that focuses on Visual Aesthetics, Immersion and, above all else, a Setting that gives People of Color the Limelight. I’m working tirelessly on an adventure where saving the world ISN’T the ultimate goal. Instead we’re tackling a much more difficult obstacle: Obtaining Equality

In a fictional world obsessed with eye color, You'll deal with confronting Racism from two perspectives of races known as "Wishes" (Green eyes) & "Omens" (Amber Eyes).

Fight Monsters, Unleash Magic, Use Smart Devices, and punch some positivity into prejudice people.

**Disclaimer UPDATE 8/24/2020 - this game and story was thought of and worked on WELL before the events of the 2020 protests but i am proud to say those events GREATLY influenced a lot of...adjustments I've made to this story. I want to give a raw story that sheds light on some serious issues so please bare that in mind as you follow this project! I will always try my best to be open minded and fair to all parties but certain themes of discrimination will be addressed and pull from real world events.

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Sterile. For 16 years, Wishes & Omens alike have suffered from the inability to reproduce. A phenomenon best known as ‘Steri-Stassis’. In the beginning tension exploded into civil wars between both races as the threat of extinction became inevitable. Wishes, with their trademark emerald eyes accused Omens for their suffering. Omens, with their signature amber eyes, accused Wishes of the same crime.

An order of Knights known as PEACE was formed in response to the stressful times, Bringing order and hope back to the masses for years to come. However, a mere decade of enforced harmony isn't long enough to ease the distaste both races' share for one another, even if they hide it behind empty smiles each day.

You follow the story Zorian Dancehall, a 16 year old wish with a unique pair of Crimson Eyes, who dreams of one day Joining PEACE & Destroying ‘Nocte Solis’- a Demonic Sphere that looms in the sky, fueling Steri-Stassis. However, when his obsession with PEACE leads him to uncover Corruption among his idols, he volunteers to aid a mysterious Omen named Atanu who is on a campaign to bring that corruption to Justice.

Zorian’s decision will spiral into a whirlwind of events that land them in the center of political, racial & magical war zones throughout the world of Threa.

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It All starts with this...
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*Hail a Gondola and Fast Travel Around the Beautiful Portla, a Venetian City filled with water channels and interesting people.
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Trying to cut down that quarantine weight? Skip the boats and jog around the city instead while taking in the sights!
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The security force, PEACE, is for the people!...or are they?
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Atanu was badly wounded....will Zorian be able to save him?
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A world of diversity, the only color that matters is eye color, a race of people known as "wishes" have green eyes while the race known as "omens" have amber eyes....Zorian tends to stand out because of this.
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Shop right off the shelves!
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Age: 16
Nationality: Sasaepan (Caribbean)
Race: Wish
Bio: Zorian Raw-War is Fallen Feather’s protagonist. An excitable teenager who believes in equality, despite living in a world where acts of discrimination are common.

Atanu.png
Age: 35
Nationality: Feare'ful
Race: Omen
Bio: Strong & silent in his demeanor, Atanu is an honorable Omen being who possesses a wealth of knowledge and a love for traveling. Despite being battle-hardened from years of fighting against Horrors, he still manages to keep his gentle spirit intact.

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Age: 17
Nationality: Reiven
Race: Prayer
Bio: A combat enthusiast, the competitive Iris doesn't leave life to chance and decides her future with her own hands. Recognized by her wings & respected for her crippling strength, the teenage tomboy belongs to a nearly extinct race of angelic individuals known as “Prayers”.

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Mode 7 Comic Cutscenes - Pseudo cutscenes will take place on a Comic book panel cut out, literally bringing the story to life!

In battle Voice Overs - inspired by Star Ocean, exciting and lively voice acting will immerse players further into the world of Threa.

Manga/Comic Themed Turn Based Combat - Combat takes place on comic panels, watch your attacks fly off the page!

Remnant System - inspired by FF7’s Materia System! Pick and Choose what magic to bring into battle by equipping the Remnants known as Fallen Feathers or Severed Scales

Talents & Synergy Strikes - Devastate opponents with powerful skills unique to each character, combine Talents to invoke Collaborative attacks known as “Synergy Strikes”

Transformations - Learn transformations and Buffs that will unlock temporary abilities not normally usable!

Break Rushes - Use Heavy attacks that will cripple opponents, cutting key stats in half to turn the tide in battle. be careful as Opponents can do the same to you.

PoC - A game dedicated to placing people of Color & minorities in Major Roles.

Weapon/Armor Upgrade system - collect salvageables from battle that can be used toward upgrading your equipment!

Contact Battles - No random encounters, battle Horrors by colliding on field.

Lore Book (& NPC's) - After key events occur your smart device will automatically update with new information about the world of Threa and it's history. NPC's will also focus on discussing current affairs and their opinions.

Emojicators - NPCs that you can interact with display an emotional indicator overhead. from happy to shy, speak with them to figure out why their mood is the way it is, it might be worth your while!

Animated Pixel Scenes - Short Pixel Animations will appear throughout the game, bringing unique life to this modern-retro RPG.

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In Complete Honesty, this project is and was always a huge undertaking but something I’m adamant on seeing through for several reasons. I first came up with the idea in 2003 but always had it on the back burner. However, since summer 2018 i’ve been working on it DAILY.

Fallen Feather is near to my heart and while i’ve commissioned some AMAZING talents, I work on the project primarily by myself, and this game will take especially long to complete because I am working on it alongside a Manga adaptation of the story that I plan on releasing first. I know it sounds crazy but it makes sense for me.

The Manga is much farther ahead of the game so I’m pulling my energy into completing it first, and with it I can FLY through eventing the game as i’ll have a straight up script to follow. In the meantime I’m working purely on the aesthetics and function of the game, trying to make it as visually appealing and fun as possible, in fact i’m creating this page so you all can help me with just that! All feedback is MORE than welcomed!

Goals:
Releasing on Steam & Itch.io as a Commercial project.

Crowdfunding after I complete the first town and gauge the scope of the project a bit better.

Major Credits (I have an ENDLESS pool of people to credit for what i'm working on but for people who've gone above and beyond for me i'd like to credit them right here!)

-@Low
He's worked very hard with me for the last year on AMAZING battlers for all of you to enjoy! I look forward to working with him on the rest of the characters to present you all with the most beautiful 2D combat experience possible!

-@hiddenone
An amazing spriter and overall person, I can't say enough about hiddenone but i'm sure its all been said on these forums already lol but i look forward to using every sprite she's made (and others she will in the future hopefully) justice!

-@puffer
A genuine mapping wiz, this young man designed Portla, worked on it tirelessly, researched real cities and consistently kept me up to date all while navigating his own busy schedule, im greatly indebted to him!

-@reAlice
Hardworking and understanding, she created the official logo and gave it so much life! Even despite me going back and forth on my own vision she was helpful all the way through!
 

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Mordridakon

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One of my books was thinly veiled commentary on race relations in America using fantasy creatures, so I get where you're coming from. But like I had to do, please don't bash people over the head with "racism is bad." People want to be entertained, not preached to. But as long as you're not preachy, I think you're off to a great start!
 

alraune

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One of my books was thinly veiled commentary on race relations in America using fantasy creatures, so I get where you're coming from. But like I had to do, please don't bash people over the head with "racism is bad." People want to be entertained, not preached to. But as long as you're not preachy, I think you're off to a great start!

I would argue against this. I'm not here to, nor do I hope that it comes to an argument over politics, and you seem to be pretty positive too, but that would depend on the game. I personally don't see a reason why "racism is bad" shouldn't be a big message in the game, and I believe some games can be "preachy". The racial undertones are going to go over some people's heads anyway.
 

Mordridakon

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I would argue against this. I'm not here to, nor do I hope that it comes to an argument over politics, and you seem to be pretty positive too, but that would depend on the game. I personally don't see a reason why "racism is bad" shouldn't be a big message in the game, and I believe some games can be "preachy". The racial undertones are going to go over some people's heads anyway.
There's a difference between having a message, and beating people over the head with it. You can have in it the background as a theme, but if the point of the game is to teach "racism is bad," you're going to run into trouble. I know this from my own experience. Play play games and read fiction to be entertained, not be pushed an agenda. But It is a fine line and often times hard to find. I've often times found myself on the wrong side of it, especially when I first started writing fiction years ago.
And to make it clear, I'm not picking a political side here, I've read both conservative and liberal books where the message was laid on far too thick. This is a question of balancing telling a good story with pushing a message you want to share. It doesn't have a side. If a guy came here with a game focused on gun rights by fighting against "Gun grabbers" I'd have the same issue.
 

Conflictx3

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There's a difference between having a message, and beating people over the head with it. You can have in it the background as a theme, but if the point of the game is to teach "racism is bad," you're going to run into trouble. I know this from my own experience. Play play games and read fiction to be entertained, not be pushed an agenda. But It is a fine line and often times hard to find. I've often times found myself on the wrong side of it, especially when I first started writing fiction years ago.
And to make it clear, I'm not picking a political side here, I've read both conservative and liberal books where the message was laid on far too thick. This is a question of balancing telling a good story with pushing a message you want to share. It doesn't have a side. If a guy came here with a game focused on gun rights by fighting against "Gun grabbers" I'd have the same issue.

Understood, I've been working on the story for quite a long time, yes "racism is bad" is the ultimate goal but if it.eases your mind a bit that's not all there is to the world in the least! for the most part you'll be dealing with Zorian and the other characters personal story arcs which is your normal (family, regret, love, dreams) while fighting monsters normal to their world known as "Horrors" who, like pokemon, vary in power and rarity.

Like you, I'm trying really hard to thin veil it like modern america but not so much that its screaming in your face but it can be felt and is quite alive. I will admit the first act will lay it on a bit thicker than the rest of the game but Its to make a statement & i look to X-men alot in how they handle racial tension. (I make alot of comparisons lol!)

But I do thank you for your input, I'm no master writer and since this is a legitimate fear from.reading the synopsis it's my job to cater to that as to not alienate any possible readers/players so I will be careful not to become to overbearing! Hope you continue to watch this games growth
 
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Kneeshaw

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This looks great. I like the battle scene.
 

Conflictx3

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Made some changes to the Battle GUI based on some constructive comments i received on Reddit, im leaning a little more into the comic theme and came up with this, let me know what you think!

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For context i kept the inverted black and white tone for a nice contrast and it seems to pull away the busy-ness in the background, keeping your eyes more focused on the battle options than the comic decorations (i will town down the comic surroundings in the final edit, these are just place holders of my guy Vegito in the manga strips!) I'm also going to go over the health, magic and limit gauges
 
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Kneeshaw

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Great Theme, Well Executed. What do the 3 arrows and gauge on the right mean?
 

Conflictx3

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Great Theme, Well Executed. What do the 3 arrows and gauge on the right mean?

Thank you, using yanfly party limit gauge I fashioned what I call the "Full Burst System", during battle, attacks and skills build the full burst gauge, every arrow represents a single "burst" (the speech bubble at the bottom left of the gauge also represents how many Bursts you have) with a max of 4 bursts in total

You use 1 initial burst to enter FBM and from there you can use very powerful attacks that further consume Bursts you also unlock a limited skill that can "Break" opponents, a status I made that greatly reduces stats on enemies, some monsters will be really strong so breaking them is important to deal that final blow
 
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Conflictx3

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Do you have a demo available yet?

Not yet but it is in the works I commissioned alot of great artists so once I get a few more things back I'll be settting up a demo in the first city, till then I'm fine tuning mechanics and aesthetics so please stay tuned!
 

Conflictx3

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SO HAPPY to finally make this update! when i first started this thread i considered it the end of phase 1! I showed you the the projects first iterations and my initial vision, now with this post i celebrate the end of phase 2! i spent 8 months working with amazing artists on major aesthetics for the project while i started implementing features that will be consistent themes throughout the game!

Official logo by reAlice:
Official FF Logo DARKER.png
Screenshots from phase 2!

It All starts with this...
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*Hail a Gondola and Fast Travel Around the Beautiful Portla, a Venetian City filled with water channels and interesting people.
DQqaDCx.png


Trying to cut down that quarantine weight? Skip the boats and jog around the city instead while taking in the sights!
T8USplu.png


The security force, PEACE, is for the people!...or are they?
ltN0IJg.png


Atanu was badly wounded....will Zorian be able to save him?
yLPikFF.png


A world of diversity, the only color that matters is eye color, a race of people known as "wishes" have emerald eyes while the race known as "omens" have amber eyes....Zorian tends to stand out with crimson eyes.
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Shop right off the shelves!
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tMTdLI6.png


*any and all feedback is much appreciated, all screenshots are subject to change
 

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Kupotepo

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Great arts and great themes you choose. I like your game promotes greater awareness and talk about the difficult issues honestly.

Yeah, another dev makes the politcal game. I am so happy that you strive to make the game feel real and do not jump over the elephant in the room. :kaocry:
 
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Conflictx3

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Any update on a demo?

So production on the game has been VERY good I made some life choices that is speeding up the project, I can't say when just yet as there's still a few mechanics I'm hammering out but I have a STRONG feeling I'll have something this year sooner than later!
 

Conflictx3

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Phase 3

Good Evening! It wasn't planned but I literally just realized I did my last update 1 day and 1 year ago today! So Phase 2 took literally a year to get to phase 3! With all things considered and real life road bumps I'm very proud of the progress as it was more so on the internal mechanic side and actually BUILDING a playable experience (I even started to learn how to edit script code this year!!).

With that said, I want to debut to you all what I call the "Progress Trailer", a montage I put together that shows the overall look and feel of Fallen Feather's current build:



This video will be up on Fallen Feather's Instagram this week but I wanted to share it here first!

Updates:
  • The celestial construct "Nocte Solis" has been renamed to "Reaper's Kiss"

  • Majority of the script has been reworked and currently doing scenes and dialogue!

  • While not the final design, I changed the images on the battle layout from placeholders to custom Fallen Feather Art.

  • Part 1's Battle system has been COMPLETELY Balanced and FULLY PLAYABLE.

  • Animated Faces that talk and blink are about 20% fully implemented!

  • All items, price, use, and their corresponding animations during battle are 100% complete!

  • The music used in the Progress Trailer above is by a fried of mine who has signed on to do majority of the games OST! More of his music HERE

As for those curious about a demo, the honest truth is I am deciding against doing one. Demo's are very strong marketing tools that can increase or reduce your sales based on the experience and the quality of the demo alongside timing it's release intelligently to properly promote it's full game counterpart is an obstacle I'm not convinced I want to tackle.

over the last few months alone I've seen countless RPG maker devs with GREAT games on the way announce demos and then go into 3-4+ month development hell trying to polish and perfect their demos with constant delays and updates that carry broken promises that makes me believe demos are more of a detour from completing the full game than anything else. If there was a strong demand I may change my mind but as of now I am not interested in doing a demo over finishing and releasing a complete body of work after coming so far....but with that in mind:


BIG ANNOUNCEMENT
I have decided and want to announce here first that Fallen Feather will be doing a KICKSTARTER/CROWDFUNDING Campaign in the NEAR future!

A successful campaign can put nitro fluid and (as well as steroids) into this game's final build. I now have a clear cut vision of what I want this game to be but after investing $4000+ into this project myself its time to go big or go home, and I'm already at home!

I have been laying down the groundwork to have a successful campaign but don't want to give a timeframe of when it will be launched but definitely stay tuned and watch this thread/follow my instagram!

Whats Next
I have a roadmap, the bulk of the remaining work is in cutscenes, skill animations, and working with my buddy on that sweet sweet OST. Visual wise I have some MORE tricks up my sleeve but more on that when the kickstarter campaign comes. On top of telling a meaningful story, My aim is to make one of the best looking RTP-Style RPGs RPG Maker has ever had and while i've seen some AMAZING game popping up here lately, I'm not slowing down till I do it!

Till next time!​
 

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