I can't remember who it was, but I remember reading here some time ago that it can be upwards of $10,000 for a serious not used by anyone else A1-5 - E tile set. And upon thinking about it, I can understand why, the massive work and time investment someone puts into a never seen before tile set (every pixel fresh from the artist etc) that could be several months of solid 8 hour days work not even taking into consideration that the end result could be something the potential customer decides doesn't fit the bill. Some people may be able to slam something together quicker, some way longer, but $10,000 for several months of solid work that may need revision etc starts to make sense especially if it isn't released on like steam or rpg maker web stores and is solely for use in your games etc starts making a little more sense.
As far as the 3D games go though, I'm not familiar with the work involved there on an intimate level, but with all the modern goodies out there, probably would be quite a bit cheaper to go that route. Something about pixel work to me ages better also. I've gone back and played some of those games I thought were uber amazing max graphics yomomma like Vampire the Masquerade Redemption for the pc and like cringed in horror at the abomination it is. Yikes! the hands! AHH!!
I can still go back and enjoy dragon warrior 3 though.
As far as the 3D games go though, I'm not familiar with the work involved there on an intimate level, but with all the modern goodies out there, probably would be quite a bit cheaper to go that route. Something about pixel work to me ages better also. I've gone back and played some of those games I thought were uber amazing max graphics yomomma like Vampire the Masquerade Redemption for the pc and like cringed in horror at the abomination it is. Yikes! the hands! AHH!!
I can still go back and enjoy dragon warrior 3 though.

