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- Sep 21, 2016
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In Fallout and Fallout 2 (both developed by Interplay), there's a dialogue system, in which your stats affect your dialogue options.
Have a low Intelligence and you will talk to everyone as if your brain was the size of a walnut.
Have a high Intelligence and you could even make Master (at the end of the Fallout) commit suicide, avoiding any kind of conflicts.
I wanted to know if there's a way to implement that mechanic in an RPG Maker MV game.
Have a low Intelligence and you will talk to everyone as if your brain was the size of a walnut.
Have a high Intelligence and you could even make Master (at the end of the Fallout) commit suicide, avoiding any kind of conflicts.
I wanted to know if there's a way to implement that mechanic in an RPG Maker MV game.


