Fallout style endings?

frankdatank

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Hey, long time RPG Maker user, first time account maker and poster. I'm sure it can be done via events, but does anyone know how I could go about pulling off a Fallout style ending system. Basically different choices made during the game fit different pieces of the ending together so that very few peoples endings are the same. each major choice, or any choice that might affect the future of that character, town, faction or npc would have a few different endings that at the end of the game would be fit together with the rest the endings the player got with other characters, towns, and factions.

something like this, with each slide in the slide show being a different one of a possible few endings for that specific group
 

Rhaeami

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Basic eventing, really. Just set aside a switch or variable for each "element" of your ending, and, when the player goes through the pertinent content, assign a number to that variable according to which path they chose. When the ending happens, just take all those variables and check what numbers they are.

Example:
You do a quest where you can help faction A, B, or C. If A, variable X = 1. If B, variable X = 2. If C, variable X = 3.

When the ending happens.... If variable X = 1, show scene A, and so on.


More complex stuff would just boil down to more clever use of this basic idea. :kaopride:
 

frankdatank

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Basic eventing, really. Just set aside a switch or variable for each "element" of your ending, and, when the player goes through the pertinent content, assign a number to that variable according to which path they chose. When the ending happens, just take all those variables and check what numbers they are.

Example:
You do a quest where you can help faction A, B, or C. If A, variable X = 1. If B, variable X = 2. If C, variable X = 3.

When the ending happens.... If variable X = 1, show scene A, and so on.


More complex stuff would just boil down to more clever use of this basic idea. :kaopride:
thats really helpful thank you
 

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