SigmaSuccour

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First game where I'm working with still-pictures (for cutscenes).
And using pixi filters to make the pictures more engaging. :kaoeh:

 

SigmaSuccour

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Had a simple thing: Dark background, white text.
Then, I added some effects... :kaoblush:

 

SigmaSuccour

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Adding subtle effects to every (text over 3DCG) scene, so it feels like it's in motion. And not completely still... :kaodes:

 

SigmaSuccour

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Setting up a unique spot for every dialogue, has been time consuming and... strangely satisfying

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I have never instant watched a thread so fats in my life before.. this is amazing.. Good work !
 

SigmaSuccour

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A counter, to show game progress. :kaophew: (Since most of the game takes place in this one area. And you're interacting with same events.)

 

SigmaSuccour

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Testing the best space to put the dialogue. (Depending on where I want the player's focus to be.)

And then implementing it into the game... ✍️

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SigmaSuccour

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Going through & adding some plugins to the game. Specifically ones that give me more control over pictures (for developing more visual effects).

O36WZy.png
 

SigmaSuccour

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Trying to create an effect where the art is simultaneously behind, and in front of the UI :LZSooo:

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Also, now have around 315+ plugins in my project.
:dignitylaugh~1:
 

SigmaSuccour

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My game is focused on a single character... so I put her on every menu & UI

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SigmaSuccour

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:kaopride:Decorating the game's menu...


(Also, no updates for the next 3 days.) :kaoeh:
 

SigmaSuccour

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I feel ill... no game updates until I recover.

Whenever I look at a screen, my right eye starts watering up. (╥﹏<)
And so been laying all day, having dreams and brainstorming ideas.
 

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