SigmaSuccour

Dogmatic
Veteran
Joined
Mar 22, 2017
Messages
428
Reaction score
1,563
First Language
Urdu, English
Primarily Uses
RMMV
...And a shortcut to access the options with a key. :kaoblush:

 

SigmaSuccour

Dogmatic
Veteran
Joined
Mar 22, 2017
Messages
428
Reaction score
1,563
First Language
Urdu, English
Primarily Uses
RMMV

For every single scene and environment, I like to adjust colors on the screen. Colors that best match what's going on.
And up until now, I've been... mostly working on guesses.
- I guess a combination of color values,
- input them in after making a few clicks ; opening a few windows,
- test-run the game...
- and see if it looks good.
- It doesn't look good? So I turn off the game,
- Click a few windows again,
- adjust values by guessing again,
- Then test run the game.
...and the cycle repeats.

To save time (and not having to work by guessing) I created a color adjustment UI in the game itself. Where I can dynamically see how the color changes affect the scene, and how it looks after the effect.

(Super happy I got this made! The older method was really frustrating to work with. T_T )

At the moment, this is just for me, myself. To help with the game's development.
I may... or may not put this in the finished game for the player. Though I do think for some people, it might be helpful to adjust a few of these thing, like brightness and contrast. (For accessibility reasons.)
...I'll think on it.
 

SigmaSuccour

Dogmatic
Veteran
Joined
Mar 22, 2017
Messages
428
Reaction score
1,563
First Language
Urdu, English
Primarily Uses
RMMV
Continuing to work on some tech-related aspects of the game.
Added some plugins.
Fixed some compatibility issues.
Failed at fixing some... XD

And... added shadows to the text!

 

SigmaSuccour

Dogmatic
Veteran
Joined
Mar 22, 2017
Messages
428
Reaction score
1,563
First Language
Urdu, English
Primarily Uses
RMMV
What I've been up to?
1. I've been sorting my hard disks

2. Transferring all my game dev work to an external hard disk (it has vents!) so I can work on multiple devices.

and,

3. I've been exploring file explorer softwares, as working with so many CG images (for my current game) has been... slow. And today I found and settled with XYplorer on windows, that seems to make things a whole lot simpler.
 

SigmaSuccour

Dogmatic
Veteran
Joined
Mar 22, 2017
Messages
428
Reaction score
1,563
First Language
Urdu, English
Primarily Uses
RMMV
Back to making 3DCGs for cutscenes!
And... making random developer comments... :rswt2:


False Server False Spaces Succour 3DCG SigmaSUccour 1 RPG Maker MV.png

False Server False Spaces Succour 3DCG SigmaSUccour 2 RPG Maker MV.png

False Server False Spaces Succour 3DCG SigmaSUccour 3 RPG Maker MV RPG Maker MV.png
 

SigmaSuccour

Dogmatic
Veteran
Joined
Mar 22, 2017
Messages
428
Reaction score
1,563
First Language
Urdu, English
Primarily Uses
RMMV
I ran out of new poses for her body in this situation… so, eye poses!

False Server False Spaces Succour 3DCG SigmaSUccour 1 RPG Maker MV.png


False Server False Spaces Succour 3DCG SigmaSUccour 2 RPG Maker MV.png

False Server False Spaces Succour 3DCG SigmaSUccour 3 RPG Maker MV.png

False Server False Spaces Succour 3DCG SigmaSUccour 4 RPG Maker MV.png
 

LyonBuster

GAN's Professor
Veteran
Joined
Apr 8, 2018
Messages
109
Reaction score
38
First Language
Spanish
Primarily Uses
RMMV
So... you are making a 3d rpg maker mv game??? That's fantastic!! Or are the animations what is going to be in 3d only?
 

SigmaSuccour

Dogmatic
Veteran
Joined
Mar 22, 2017
Messages
428
Reaction score
1,563
First Language
Urdu, English
Primarily Uses
RMMV
So... you are making a 3d rpg maker mv game??? That's fantastic!! Or are the animations what is going to be in 3d only?

What you see in this video is pretty much all of the game:


  1. The whole game is this one map.
  2. You walk around, interact with objects.
  3. There's dialogue,
  4. 3DCG Images accompanying the dialogue
  5. The story and narrative is the focus. And there's no battle.
That's it.
I'm not particularly making a 3D, or 2.5D rpg maker mv game or anything...
I'm just... making a story-focused game, and doing my best to make it visually interesting. :LZSooo:
 

LyonBuster

GAN's Professor
Veteran
Joined
Apr 8, 2018
Messages
109
Reaction score
38
First Language
Spanish
Primarily Uses
RMMV
What you see in this video is pretty much all of the game:


  1. The whole game is this one map.
  2. You walk around, interact with objects.
  3. There's dialogue,
  4. 3DCG Images accompanying the dialogue
  5. The story and narrative is the focus. And there's no battle.
That's it.
I'm not particularly making a 3D, or 2.5D rpg maker mv game or anything...
I'm just... making a story-focused game, and doing my best to make it visually interesting. :LZSooo:
Visually perfect with three different camera angles, boy!!! For me what really stroke was the use of the 3dcg girl movement in the second view, thats why I ask!!!
Also... are you using vroid for the third one? (I believe that question has already been asked)
 

SigmaSuccour

Dogmatic
Veteran
Joined
Mar 22, 2017
Messages
428
Reaction score
1,563
First Language
Urdu, English
Primarily Uses
RMMV

SigmaSuccour

Dogmatic
Veteran
Joined
Mar 22, 2017
Messages
428
Reaction score
1,563
First Language
Urdu, English
Primarily Uses
RMMV
Ah yes, the girl generator.
thanks for remembering about it, but how about boys????
I believe your male characters shall have it too, no?
We can make boys with it too. It's just harder to make them look good.
And this game will focus on just this one female character.
 

SigmaSuccour

Dogmatic
Veteran
Joined
Mar 22, 2017
Messages
428
Reaction score
1,563
First Language
Urdu, English
Primarily Uses
RMMV
Finished setting up these text boxes to throw the character's thoughts on screen.


After I finish the main game, I'll be using these text boxes to add side-dialogues wherever I can. So there's always something to read.
 
Joined
Dec 16, 2017
Messages
320
Reaction score
1,380
First Language
English
Primarily Uses
RMMZ
Fascinating thread / project. One of the most focused yet ambitious RM projects I’ve ever come across. Keep up the great work!
 

SigmaSuccour

Dogmatic
Veteran
Joined
Mar 22, 2017
Messages
428
Reaction score
1,563
First Language
Urdu, English
Primarily Uses
RMMV
Fascinating thread / project. One of the most focused yet ambitious RM projects I’ve ever come across. Keep up the great work!

Woah!
(Context: I got a dozen+ notifications of Starbird reacting to my posts on this thread. :LZSooo: )

Means a lot to hear you say that. Thank you Starbird! :kaocry:
 

SigmaSuccour

Dogmatic
Veteran
Joined
Mar 22, 2017
Messages
428
Reaction score
1,563
First Language
Urdu, English
Primarily Uses
RMMV
Slow fade out that ends the game...







It feels SO satisfying, to have reached this far. (T﹏T)

This is me just 'touching' the ending scene.

  • Have to make alternate endings...
  • and routes...
  • and polish everything
  • and do sound design...
and... yeah, haha. There's lots to do. But with just touching the main ending, I feel... so satisfied and happy.


And to clarify, this is not False Server's ending.

What I'm working on right now with this 3D thing, is False Spaces.

It's a short game that will be (optionally) playable inside False Server. And delves into an important back-story for Succour's character.

I will first release False Spaces as a standalone game, once its completed. (So there will a separate game page for it.) After you play it, and I make sure there are no bugs left. I will add False Spaces inside False Server.
 

Latest Threads

Latest Posts

Latest Profile Posts

Check out the Driftwood gamejam submissions, there's some pretty good projects in there.
Define purpose in your own words.
And assuming it doesn't contradict your definition: if someone takes your purpose away, can you get a new one?
At last, my fourth set of random sprites is finished! :kaojoy:
NebhyCL.jpg

Have fun recognizing characters!
The games industry runs on the altruism and passion of its victims.
All I've done today is sleep ; n ; I don't feel like eating my tummy says no I hope you guys are having a good day tho

Forum statistics

Threads
121,960
Messages
1,145,459
Members
160,230
Latest member
TheBOSS12
Top