SigmaSuccour

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Started working on some first person bits for the game...


It took a while to get started on this. As it's my first time making a functional sequence in first person perspective. Spent quite a lot of time being confused, haha. And so glad it's coming out looking as it is!
 

SigmaSuccour

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I will not be posting game updates for the next 8-10 days.

Due to a wedding in my family, I have been too distracted to work.

And I'm leaving to a different city for a bit, where I won't have my PC, or access to internet.



Side note: I got access to a higher spec PC. So I took 8K screenshots of key scenes in the game, (to use as wallpapers) that I will bundle with the game on its release.



do53Vf.jpg




R1ZC4R.jpg




YsCCc2.jpg


GN2LiG.jpg



(I've lowered the resolution of the ones I'm posting here to 1080p. As I may do some touches to make them more 'official'.)

Anyways, I will start devlogging again when I'm back and am able to properly work on the game.

Thank you for always reading & liking & commenting!
 

SigmaSuccour

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I'm back home, and on my PC.

And while I was away, I wrote; added to the story & dialogues.

Here are some bits from it:

O%2B%2B8Kb.jpg




gPppQF.jpg
 

SigmaSuccour

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This is the 'Genocide Walk' scene I recently made for False Spaces.






Super happy how this came out, so posting it whole. I don't even care about spoilers on this, so left the originals dialogues in.

I did change the colors for this post. Which may make some parts of the scene unclear. You can get the proper, full-color thing when you experience this scene first-hand in the game! (When it's out.)
 

SigmaSuccour

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I've been working forever on this one scene, and it's been taking too long...

I wanted to post an update once it was completed, and so I missed posting 2 days ago. And it's still not done. (T_T)

Anyways, here's some of the CG work for it:

Kd2rzN.png




DQVJxA.png


This is meant to be the final scene with this '3D anime' version of Succour.

Before this, I was working with the 3D realistic version.

Next, I'll be working with the 2D pixel-art one.



If that doesn't make sense, then here's an older video to help visualize it:




2.5D Perspective = Realistic 3D Succour


First Person Perspective = Anime 3D Style Succour

2D Perspective = 2D Pixel Art-Sprite Succour



...different versions for different parts of the story.
 

SigmaSuccour

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And the final scene (for the 3D anime version of Succour) is done!

Here's the final shot, in video.



Next, I start working on the 2D bits. (I need to do more writing on that first...)
 

SigmaSuccour

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Made edits to a character from an asset pack, to look more like my own (i.e, Succour). :LZSooo:

SigmaSuccour Succour Fantasy Edit hibiki Katakura.jpg
 

SigmaSuccour

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A lady and her two knights:


False Spaces SigmaSuccour Salik Fantasy Pixel Art.jpg

Worked on the sprites, and their character art.

False Spaces SigmaSuccour Salik Fantasy Character Art.jpg
 

SigmaSuccour

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Working on the story & dialogues again. ✍️

An excerpt below:

False Spaces Fantasy Dialogues Writing SigmaSuccour.jpg
 

SigmaSuccour

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Just got done with the dialogue bits, so going back to working on the game again!

7tdZIi.jpg


ul04yL.jpg
 

SigmaSuccour

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Starting to map some environments. And testing tiles to see if they look good together.

93%2F%2Flp.jpg


OG%2FPUq.jpg


It's always weird, to change gears while game making. Switching from cutscene making, to writing, to now mapping...

With each change of gear, I feel slow at the start. Then my memory kicks in, and I start to speed up. XD
 

SigmaSuccour

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I've never done fantasy before...




Also, reworked Succour's sprite! (This fantasy version Succour, that is.)
 

SigmaSuccour

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A light that follows in the dark​


 

SigmaSuccour

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Working on creating my first battle system. (It's going to be super simple!)

TCis5A.png




U977L6.png




HK%2FTBi.png
 

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