SigmaSuccour

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Added a cancel menu to title-screen
+ Played with video compression
& Added the CGI trailer there :kaoblush:

 

SigmaSuccour

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Made a setup to better visualize effects on sprites (to improve my workflow) :kaojoy:

 

SigmaSuccour

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Adjusted some battle animations to constantly loop. (For use as effects in scenes and environments.) :kaosalute:

 

ShadowDragon

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you are doing nice things there though, and your good with animation.
can't wait for the new demo.
 

SigmaSuccour

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Done polishing the first route & ending for the game. Three more to go!

fWcUq0.png


yM9aya.png
 

SigmaSuccour

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Creating a menu to rapidly test different dialogue systems in-game.✍️

d%2BuRFj.png

1URhXJ.png




Also, which lighting style do you prefer for the interface assistant?​

EahrCg.png

cQGC7V.png




HyCIv0.png


NtMb3j.png
 

SigmaSuccour

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Created a menu for myself, to quickly test all the ways I can throw text & dialogues on screen. :kaopride:


This will increase my development speed. And allow me to be more creative with how dialogues are displayed in my games.
 

SigmaSuccour

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Continuing to ease my development process. :LZSooo:

Made a menu to rapidly test different ways I can move a picture between two points.


 

SigmaSuccour

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A pleasant surprise! :LZSooo:
Seeing a member of my discord server. Playing the game I made about that server. :kaoblush:
 

SigmaSuccour

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Made a breakthrough! Can now run plugin commands and script calls during playtest! :LZSooo:
(With how many plugins I use. And how I often I use plugin commands. This is massive for me!)
 

ShadowDragon

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how did you do that, and the entire menu?
it's also a nice debug part.

keep it up the awesome job you do there.
 

SigmaSuccour

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how did you do that, and the entire menu?
it's also a nice debug part.

keep it up the awesome job you do there.
Thank you Shadow! :LZSooo:
I briefly described how to Input plugin commands in the video's description on YouTube. (I'll copy-paste it here)
~ For fellow developers. This is done in RPG Maker MV, using the following plugins:
1. TMCommonEventKey.js (For running common event with a key)
2. Torigoya_InputNamePrompt.js (For inputting text.)
3. YEP_PluginCmdSwVar.js (For adding that text as variable into a plugin command)
4. AES_MessageExt.js (Provides an escape code for running script calls inside a message window. All script calls you see in video, are placed into a variable, and then run through a message window.)


The menu is done with the plugins showcased in this video:
 

ShadowDragon

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I would love to get a mini demo of it, so I can learn visual from it :)
after your project is finished of course.

I see alot of things I dont see in other games or debug menu like that.
 

SigmaSuccour

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Added animated labels to the area you'll be spending the most time in. :LZSooo:

 

SigmaSuccour

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Getting the text to appear at juuuust the right spot. For every single moment in the game.

q7YI3p.png




9p1uGK.png




ixsTF0.png
 

SigmaSuccour

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Keeping the previous text on screen for full context. And making it smaller because it has been read...

fT95Cj.png


%2BAK29b.png


nKv57B.png




qD6oec.png


Also, will be posting daily updates from now on! (As I need pick up speed and get this game out as soon as I can!)
 

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Here's a showcase of layers of visual effects I've added over a scene. By stripping them off, one by one. :kaoblush:












Aaaaand, here's me working on the above scene, adding weather effects to it: :kaoeh:


DamageActor1_2.png added!
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Krow and Dova's Cool New Game | Release Trailer

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