Edit: The information here is about an older version of the game and isn't true anymore.
Hey Kanax, thanks for the review!
I'll change the jump feature to only jump over rocks/weeds/plants when you're dashing, so the character will stop jumping "on it's own". I also fixed the problem that would let you jump over an object you just destroyed. And the cow with the head on the roof too.
About the water: I'll add a cooking minigame at some point, so even drinking some water would require a little effort. I imagine people won't abuse it as much then. And I'll change the "Cook and eat" string to "Prepare and eat/drink", differentiating foods and drinks, so it'll make more sense.
About characters moving around: Some characters already walk on the street, but configuring their routines requires a lot of time, so I've only done it for a few characters for now. Inside their houses I hadn't really thought about making them walk. I'll add this to the list. I didn't do any sprite edit yet because I would need a lot of time to make it properly.
I appreciate games that are open and leave you to find out their secrets on your own, I really do! But I think the player might need a bit more help at the beginning. Perhaps a more full inventory, or more money and ABSOLUTELY a quick introduction to the town's shops. The new player won't know where to go, for what need. This is where trial-and-error will happen so you shouldn't be too unforgiving. I couldn't find the seed selling shop at first, so I blew all of my (very little) money on food. Then, I had to make do with the 3 initial seeds the protagonist had for 5-6 days! I was quite literally stuck in poverty and famine (because I bought 6 apples)
I see where you are coming from, but I'm still not sure about how much help I'll give to the player at the beginning. I think one of the reasons I enjoyed my first Harvest Moon so much was that I didn't really understand most of what was going on and made a lot of mistakes (I didn't speak english at the time), but always managed to move on. That game even had an NPC that would go to your farm on day 2 and try to convince you to spend all your money on useless apples. It's amusing that you bought exactly the same thing!
But you made me realize that I need to explain one thing: There are many ways to make money and get back on your feet even if you waste all your initial money: Currently, you can pick oranges on the forest and sell them at the market. You also have a high chance to get a few coins everytime you break a stone and, if you wander around, you may find a shovel and a pickaxe. Those two items can let you make a lot of money on the cave and on the mine. After a few days there's a quest for a fishing rod and a quest for an axe, both items can help you make money too. You can also get a free chicken when meeting the bird lady for the first time.
- Speaking to characters to find hints about the town, or farming is a precious little treasure hunt. But learning which seeds grow better in what season, is not something you should learn through random NPC interaction. That piece of knowledge, along with others, belong in books (library, or home) or very stable NPCs, so that the player can run back to them, if he/she faces any problems. Have random NPCs focus on more obscure tricks!
You can always get information about seeds with Mary. She knows everything there's to know about seeds. I don't remember adding any pice of information about seeds on another NPC, but I'll check. I also want to add this information to the library at some point, but I want to create a book system for that first.
Same thing goes for the initial button instructions (C spammers)
Instructions can be re-read as many times as needed during the tutorial. But I'll add an option to access it again after the game is already running.
You shouldn't have NPCs talk bad about cold pizza. It's a very sensitive matter. Cold pizza is the best pizza.
Unfortunately, some NPCs haven't realized this yet :/
There are hints of a possible plot development, beyond the boundaries of the introduction. For lore freaks like me, this is delicious.
There will be many short stories involving the NPCs, but those will begin and end within a week at most. I'm still not sure about doing any bigger story on the game.
Well, thank you again for playing the game. I'm glad you enjoyed it

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