Hudell

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Edit: The information here is about an older version of the game and isn't true anymore.

Okay, I've taken the time to start playing this. I'm afraid of getting so hooked that I stop working on my own game!

Seriously, you have a real gem here. I'm a huge huge fan of the Harvest Moon series.

I didn't get the chance to play too much, but here's my review so far:

- Animated title screen! Very well done, and the music fits the scene perfectly. It's happy, bright, and upbeat. This game also looks super cute.

- The basic intro was good, but I think it would have been good to point at the main shops.

- Speaking of shops, I did have a bit of a hard time figuring out who sold seeds. I'd recommend putting signs outside the shops that advertises what they sell. This is mostly for the new players.

- The mapping is great! It's a little too symmetrical but that's not necessarily a bad thing. The visuals are well balanced and pleasing.

- I really like that the player turns before walking, this makes watering crops much easier, but takes a bit of getting used to when you're just wanting to walk around.

- I really like that you put a basic interaction on everything (in the player house, at least), dev's that pay attention to detail are my favorite ^-^

- a little background information on your character would be nice. Why am I inheriting grandpa's farm? What happened? Is it well maintained or has it been left sitting?

I didn't get that far into the game, but I can already tell you've put a lot of work into developing this. I don't have many complaints aside from the water being too square, it looks unnatural and is a bit off-putting to the eyes.

Otherwise, I really look forward to watching this progress! I'm definitely following this. :)

Cheers!,

~Lit
Thank you for playing it, Literarygoth!

1)The "turn before walking" feature caused a lot of trouble to some players on the past. I've put up a lot of conditions to enable it:

* If you have a watering can equiped, it will delay the movement only if the new direction faces an unwatered seed;

* If you have the hoe equiped, it will delay the movement only if it makes sense to use the hoe at the new direction;

* If you have a seed equiped, it will delay the movement only if the new direction has a tiled soil;

On my experience, those conditions had made the movement a lot better. If this isn't enough, my only other choice would be to use a pixel movement script. And I didn't have a good experience with those.

2) That interaction with the house objects was added just a few hours before releasing the last demo. I wanted to do it since forever, but I kept postponing it. I still want to do that to the whole town. People seem to really enjoy it.

3) Character background will be added on the next version. I kept changing some details of it all the time, so I got to a point that I cut it all out of the demo until I had a definitive version. I believe I have it now.

I'm glad you liked the game :)
 
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Erangot

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Hello! I hope it's still alright to post here.

Anyways, I've been able to download the game today and I love it to little bits ahh.

The mapping is really nice and the music as well.

Also, the way you made the farming system is astounding, I like the little sprite animations and it's so much less laggy compared to the game I've been doing right now (constantly working on with that problem though)

Anyway I'm still playing around with it, I'm surely going to consume a lot of hours with Orange Season hehe

and......

11118507_826334970781510_1818614540542716314_n.jpg


Sorry for this messy (probably inaccurate) sketch! but mayor jennifer is my instant favorite
 

Hudell

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Edit: The information here is about an older version of the game and isn't true anymore.

Hello! I hope it's still alright to post here.

Anyways, I've been able to download the game today and I love it to little bits ahh.

The mapping is really nice and the music as well.

Also, the way you made the farming system is astounding, I like the little sprite animations and it's so much less laggy compared to the game I've been doing right now (constantly working on with that problem though)

Anyway I'm still playing around with it, I'm surely going to consume a lot of hours with Orange Season hehe

and......

11118507_826334970781510_1818614540542716314_n.jpg


Sorry for this messy (probably inaccurate) sketch! but mayor jennifer is my instant favorite
Thanks!

I'm glad you liked the game and her character. She's one of the few NPCs that you can already date! (Although there aren't many conversations with her yet)

And that is a very nice sketch :)
 
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KanaX

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YOU CAN DATE PEOPLE?!?!?
 

Hudell

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Edit: The information here is about an older version of the game and isn't true anymore.

YOU CAN DATE PEOPLE?!?!?
Yep, you can invite any NPC to the party if you raise the friendship with them just a bit (talk and give gifts to them to raise the friendship). Keep increasing it and you'll be able to declare your love for them. But it'll take a lot of effort to actually date them.

Those are the NPCs that you can date, regardless of gender:

  • Jennifer (now Julia)
  • Vitor (now Lucas)
  • Brian (now Devin)
  • Natalie (now Nathalia)
 
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Tigersong

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Everyone seems to enjoy talking about pizza- how odd.
 

Hudell

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Everyone seems to enjoy talking about pizza- how odd.
They talk about something different every day, but on the current version they all talk about the same thing each new day.
 

Tigersong

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^ All right then. How did you implement typing- is that a script that comes with the farming resources?
 

Hudell

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Edit: The information here is about an older version of the game and isn't true anymore.

^ All right then. How did you implement typing- is that a script that comes with the farming resources?
No, that's a script that I wrote myself. I can share that script, but it's based on my custom input system (that is based on Cidiomar's FullInput script), so I don't think it will work in any other project without that script and a few adjustments.

Code:
module InputName  def self.lastName(newLastName = nil)    unless newLastName.nil?      @lastName = newLastName    end    return "" if @lastName.nil?    return @lastName  endendclass Scene_Name < Scene_MenuBase  @name = ""  def prepare(actor_id, max_char)    @actor_id = actor_id    @max_char = max_char  end  def start    super    if @actor_id > 0      @actor = $game_actors[@actor_id]      @name = @actor.name    else      @name = InputName::lastName    end    @wait_time = 10    @input_window = InputName_Window.new(0)  end  def on_input_ok    @actor.name = @input_window.name unless @actor.nil?    InputName::lastName(@input_window.name)    @input_window.hide    return_scene  end  def update    super    if @wait_time == 0      begin        x = Input::get_input_string      rescue        x = ""      end      if x == "\\"        x = ""      end      begin        @name += x      rescue      end      if Input::pressed_any        pressed_key = Input::last_pressed_key        if pressed_key == Input::KEYMAP[:BACK]          if Input::trigger?(Input::KEYMAP[:BACK])            @name = @name[0..-2]            @backspace_delay = 20          end          if @backspace_delay.nil? || @backspace_delay <= 0            @name = @name[0..-2]            @backspace_delay = 6          else            @backspace_delay -= 1          end        end      end      if Input::triggered_any        triggered_key = Input::last_triggered_key        if triggered_key == Input::KEYMAP[:BACK]        elsif triggered_key == Input::KEYMAP[:RETURN]          if @name.strip == ""            Sound.play_buzzer            return          end          on_input_ok        end      end    else      @wait_time -= 1    end    @input_window.name = @name    @input_window.refresh         end  endclass InputName_Window < Window_Base  @name = ""  @text = ""  def name=(value)    @name = value  end  def name    return @name  end  def initialize(y)    super(0, y, Graphics.width, fitting_height(2))    @text = 'Type a name'    refresh  end  def refresh    contents.clear    draw_text_ex(4, 0, @text)    draw_text_ex(4, line_height, @name)  endendclass Game_Interpreter  def command_303    return if $game_party.in_battle    SceneManager.call(Scene_Name)    SceneManager.scene.prepare(@params[0], @params[1])    Fiber.yield  endend
 
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Engr. Adiktuzmiko

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Gonna check this out when I get time, I really like HM. XD
 

Hudell

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Edit: The information here is about an older version of the game and isn't true anymore.

Gonna check this out when I get time, I really like HM. XD
=D

If you want to wait, there will be a very big update on this game in one or two weeks from now. For the first time since december I won't allow players to load old save files.
 
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mlogan

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Just wanted to let you know - I downloaded this a month or so ago to try out. I've not gotten a whole lot of time to play it myself, but my kids have been loving it! Can't wait to check out the updated version.
 

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Just wanted to let you know - I downloaded this a month or so ago to try out. I've not gotten a whole lot of time to play it myself, but my kids have been loving it! Can't wait to check out the updated version.
Thanks for letting me know. I get very happy every time I hear someone is enjoying the game. Are they very far?

The next version won't be compatible with old save files, but I can manually convert them if you send them too me.
 

defunct-user

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I'm loving all I see. I need to download and play this soon. :)

I'll stream it when I do! :D
 

Hudell

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I've updated the main thread.


The big update can already be downloaded, but it is still on a "Beta" stage for one week. I'm fixing the bugs as I find them.


I'm also adding several new dialogues to every character.
 

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The problem with that is that I would need to replicate the animations for every possible sprite set (there were already more than a hundred possible sprites, depending on your customization options), so I gave up on the whole customization thing for now.
Just want to comment here. If you bought the resources here, there should be a couple of Photoshop files you can use to make new sprites. They may even  have tool animations; I don't know.
 

Hudell

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Just want to comment here. If you bought the resources here, there should be a couple of Photoshop files you can use to make new sprites. They may even  have tool animations; I don't know.
They don't have the tool animations, just regular sprites :/
 

Tigersong

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Too bad, but at least we can use 'em for NPCs. :)

I hope by 'fantasy farming' you don't mean your game was actually inspired by Rune Factory. Then again, 'fantasy' means more than just monsters and quests.
 
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Hudell

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Too bad, but at least we can use 'em for NPCs. :)

I hope by 'fantasy farming' you don't mean your game was actually inspired by Rune Factory. Then again, 'fantasy' means more than just monsters and quests.
I get some things from Rune Factory, but not many. There won't be monsters or anything like that.
 

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