- Joined
- Oct 2, 2014
- Messages
- 3,608
- Reaction score
- 3,887
- First Language
- Java's Crypt
- Primarily Uses
- RMMZ
Edit: The information here is about an older version of the game and isn't true anymore.
1)The "turn before walking" feature caused a lot of trouble to some players on the past. I've put up a lot of conditions to enable it:
* If you have a watering can equiped, it will delay the movement only if the new direction faces an unwatered seed;
* If you have the hoe equiped, it will delay the movement only if it makes sense to use the hoe at the new direction;
* If you have a seed equiped, it will delay the movement only if the new direction has a tiled soil;
On my experience, those conditions had made the movement a lot better. If this isn't enough, my only other choice would be to use a pixel movement script. And I didn't have a good experience with those.
2) That interaction with the house objects was added just a few hours before releasing the last demo. I wanted to do it since forever, but I kept postponing it. I still want to do that to the whole town. People seem to really enjoy it.
3) Character background will be added on the next version. I kept changing some details of it all the time, so I got to a point that I cut it all out of the demo until I had a definitive version. I believe I have it now.
I'm glad you liked the game
Thank you for playing it, Literarygoth!Okay, I've taken the time to start playing this. I'm afraid of getting so hooked that I stop working on my own game!
Seriously, you have a real gem here. I'm a huge huge fan of the Harvest Moon series.
I didn't get the chance to play too much, but here's my review so far:
- Animated title screen! Very well done, and the music fits the scene perfectly. It's happy, bright, and upbeat. This game also looks super cute.
- The basic intro was good, but I think it would have been good to point at the main shops.
- Speaking of shops, I did have a bit of a hard time figuring out who sold seeds. I'd recommend putting signs outside the shops that advertises what they sell. This is mostly for the new players.
- The mapping is great! It's a little too symmetrical but that's not necessarily a bad thing. The visuals are well balanced and pleasing.
- I really like that the player turns before walking, this makes watering crops much easier, but takes a bit of getting used to when you're just wanting to walk around.
- I really like that you put a basic interaction on everything (in the player house, at least), dev's that pay attention to detail are my favorite ^-^
- a little background information on your character would be nice. Why am I inheriting grandpa's farm? What happened? Is it well maintained or has it been left sitting?
I didn't get that far into the game, but I can already tell you've put a lot of work into developing this. I don't have many complaints aside from the water being too square, it looks unnatural and is a bit off-putting to the eyes.
Otherwise, I really look forward to watching this progress! I'm definitely following this.
Cheers!,
~Lit
1)The "turn before walking" feature caused a lot of trouble to some players on the past. I've put up a lot of conditions to enable it:
* If you have a watering can equiped, it will delay the movement only if the new direction faces an unwatered seed;
* If you have the hoe equiped, it will delay the movement only if it makes sense to use the hoe at the new direction;
* If you have a seed equiped, it will delay the movement only if the new direction has a tiled soil;
On my experience, those conditions had made the movement a lot better. If this isn't enough, my only other choice would be to use a pixel movement script. And I didn't have a good experience with those.
2) That interaction with the house objects was added just a few hours before releasing the last demo. I wanted to do it since forever, but I kept postponing it. I still want to do that to the whole town. People seem to really enjoy it.
3) Character background will be added on the next version. I kept changing some details of it all the time, so I got to a point that I cut it all out of the demo until I had a definitive version. I believe I have it now.
I'm glad you liked the game
Last edited: