Hi, Hudell. I want to share you again my experience about another minutes of playing your game . Sorry if most of them is using Harvest Moon as my reference: Map is too big, make it harder for player to memorize the place. In Harvest Moon - Back to Nature, the Mineral Town is divided into many parts (Farm, Town, Square, Beach, etc). In yours it seems you put the whole town into single map; Random NPC behavior. I try to tail some NPCs just to see where they will go, but it seems they don't have destination to go. The just randomly walking. In Harvest Moon NPCs usually have they own schedule (go to market, go to hospital, praying to church, gossiping, etc); NPC Walking too slow. In Harvest Moon, they walk faster than our character if they want to go to some place, although we can still catch them by running. Difference term in English translation between Rucksack and Backpack in your game make it little confusing at first as both of them are actually referencing to same thing. Talking balloon when speaking to NPC. I see it as bit confusing, since the three dots "..." in balloon usually indicated that the NPC is not talking and just silent. I don't think the balloon is necessary for every conversation, except for showing expressions like angry/surprise ( exclamation mark (!) ) or confusing ( question mark (!) ). That's all for now. I may tell you some other more if I have time to try your demo again. Although it may that most of above experience is already in your work in progress. Good luck for your project.