Discussion in 'Games In Development' started by Hudell, Dec 22, 2014.
Best fishing system in games.
I usually get bored of fishing on those games, so I tried to do something simple and quick. Just make the bait touch a fish shadow and it'll bite. I also added a lot of fish to reduce waiting times. The fish caught will depend on the map and the shadow size.
Yup, same thing! Got boring after a while so thats the best option - quick "!" icon and you got fish, yes!
I like the system, just quick and easy!
Love the music for it as well, charming. Was it made especially for Orange Season?
Yup. It's the spring theme. It was composed for Orange Season by Dale North.
The music in the title screen video in the first post was also composed by him.
And an announcement: The demo version of the game will be available on April 11th
A new video with some cute animations:
I'm using the shiba inu dog that RavenTDA shared on Member+ in 2013 and was later included in a Humble Bundle pack. Anyone here knows a way to contact this artist? I know the sprite can be used commercially, but I would like to show it anyway.
And if anyone missed the announcement in the previous post: A demo version of the game will be available on April 11th.
TOO CUTE : )
Love it! I can't wait to try the demo on the 11th. Poured a lot of hours in story of seasons and love the attention to characters here as far as I see. I can only hope perhaps family events are a thing. Animal Parade is hands down my favorite HM game for that reason as well as rivals with their own kids! Heck I'm just happy to see rival pairings even if they have no kids.
Pretty cool! Can't wait for the demo.
And the new demo is out!
I'll be downloading as soon as possible. \o/
I hope it works without problems. XD
I've played your demo for about 15 minutes, and then ran into a gamebreaking bug, so I thought I'd let you know. I was exploring the town, and when trying to pass through the middle of rows of tables in the bar(?), Chloe's place, a got a "reference error, async is not defined". I made a screenshot, don't know if it helps, but just let me know if you want to see it.
I did like the game so far!! The maps look nice, thought the interior maps seem a bit empty. I'll probably play some more, (avoiding the tables this time) and let you know what I think.
Thank you for the report, I just found the issue here (it happens if you're inside the restaurant between 9pm and 6am). I'm gonna upload the fix soon.
Congrats on the demo release! I haven't had too much time to play yet, so all I can say is that I LOVE the music!
Hey Hudell, just wanted to congratulate you on the demo! I played it for around 30 minutes, everything works flawlessly. The only real bug I noticed is occasionally when I sprint up to NPC's and other events that trigger dialogue, it seems to speed through all the text, even when i'm not holding down any buttons. Besides that, it runs perfectly! Great job!
Edit: Been playing the game more, it's loads of fun and a fleshed out demo. One thing I would suggest is adding ultrawide resolution (2560x1080) to the resolution options, so it properly fits ultrawide monitors. As I have one and was forced to play with massive black bars.
Congrats on the demo release, Hudell!!
I'm looking forward to trying the demo within the next couple weeks, and I'll definitely post or PM you if I have strong thoughts or opinions about what I see.
The game is now available on Early Access!
Ok, I played it for like 2 hours and got to day 8! Here's my feedback.
Let's start with the good:
- I really like that the HUD disappears when you move to the top left corner. Awesome little touch!
- I said it before, but the music is awesome. I wish there was an indoors theme as well.
- Big to explore, sometimes a bit too vast.
- The option to teleport home is really useful, too bad I discovered it on day 4, after I've been rushing home past midnight because I was exploring too far in the mountains to find the hammer. It'd be nice if it was mentioned in the tutorial.
- I do like the charm the characters have, very cheeky.
- Everything for the planting crops and using tools seem to work perfectly!
- I liked the quests in there, as well as being able to read/write letters.
And the feedback:
- There are random times the game thinks I have a button pressed. It'll skip me through dialogue, it'll make my character walk left, or it will sort through the inventory - all the while I haven't pressed a single thing. It appears completely random. I don't have any controllers plugged in. I think it happens after I've pressed a button myself, although it has also happened when I simply booted up the game again, and he started walking left.
- Not being able to walk over crops, you're going to annoy everyone if you leave that in :x
- No mouse support
- No storage to place my items in. I had to resort to dumping them on the floor in my house.
- I really dislike that going indoors means the screen tints darker. I find it depressing, when the game should otherwise feel cheerful and bright.
- Actually a bigger issue I have with changing from Rural Farm Tiles to Pixel Myth is that everything is darker and moodier, and I honestly feel there's too much dirt in the maps that give everything a gloomier feel. There's no cheerful brick roads and the houses aren't colourful either - but that's because you're limited to the Pixel Myth tileset. I think it's mostly due to mapping not being your strongest point, because I know I've mapped with Pixel Myth before and I can get cheerful combinations.
- A map in the main menu would be nice, I'm still getting lost at day 8.
- Getting the hammer was way more annoying than it should be, since I still hadn't found it by day 7, even though I was exploring a lot in the mountains. Getting the sickle was fine though, that was fun.
- Still don't know where the fishing rod is D:
- I think time moves too fast, I feel rushed when exploring. This is also why it took me 7 days to find the hammer in the mountains because time was simply going by too fast.
- While I liked the quests, completing them felt lackluster with no reward. Give 5 turnips to this one guy, who says "ok thanks" and that's it. Perhaps, instead of hiding all the tools away from the player, the player gets all the basic tools from the start, but they'll have to pay back some of the villagers that gifted these tools. Kind of like how you have to pay for your house in Animal Crossing, except this time you have to pay your debt to the villagers for your tools. When everything is paid off, you get the option to improve them.
- NPC schedules felt lackluster, the world felt empty. I was very surprised to see three of them be outside at one point - since usually I don't see anyone. I'm guessing you don't have that many schedules evented yet? Are there more NPCs to come?
Separate names with a comma.