Hudell

Dog Lord
Veteran
Joined
Oct 2, 2014
Messages
3,608
Reaction score
3,887
First Language
Java's Crypt
Primarily Uses
RMMZ
- There are random times the game thinks I have a button pressed. It'll skip me through dialogue, it'll make my character walk left, or it will sort through the inventory - all the while I haven't pressed a single thing. It appears completely random. I don't have any controllers plugged in. I think it happens after I've pressed a button myself, although it has also happened when I simply booted up the game again, and he started walking left.
I have had a few reports of this and even saw it happen on a stream. My only guess is that the game thinks there's a button pressed.
The only way I managed to see the error happening here was to hold the mouse button down and press alt+tab, then release the button. This caused the game to think the mouse was still pressed. I've changed the game to completely ignore any mouse clicks now (even though I didn't use the mouse for anything, the clicks were still being processed and could be used to skip conversations)

- Not being able to walk over crops, you're going to annoy everyone if you leave that in :x
Yeah, I heard a lot about this. I will have to change it. I didn't do it yet because I had placed all small crops on a separate layer for faster renderization and I need to change that.

- No mouse support :(
It will come. Maybe in a month or two.

- No storage to place my items in. I had to resort to dumping them on the floor in my house.
It's in the works. And items dumped on the floor won't disappear.

- I really dislike that going indoors means the screen tints darker. I find it depressing, when the game should otherwise feel cheerful and bright.
I've fixed the tint color.

- Actually a bigger issue I have with changing from Rural Farm Tiles to Pixel Myth is that everything is darker and moodier, and I honestly feel there's too much dirt in the maps that give everything a gloomier feel. There's no cheerful brick roads and the houses aren't colourful either - but that's because you're limited to the Pixel Myth tileset. I think it's mostly due to mapping not being your strongest point, because I know I've mapped with Pixel Myth before and I can get cheerful combinations.
@KanaX has been telling me this since forever. My plan is to animate everything I can and add more wild animals and travelers in town, so it will look more alive.

- A map in the main menu would be nice, I'm still getting lost at day 8.
It will have a map one day, but since the world map is not finished yet I would have to update it everytime I change anything.

- Getting the hammer was way more annoying than it should be, since I still hadn't found it by day 7, even though I was exploring a lot in the mountains. Getting the sickle was fine though, that was fun.
- Still don't know where the fishing rod is D:
- I think time moves too fast, I feel rushed when exploring. This is also why it took me 7 days to find the hammer in the mountains because time was simply going by too fast.
And I used to be worried that people would find all tools in the first day...
I've increased the day length to 20 minutes (from 14.4 minutes before).
The fishing rod is accessible only after day 6.

- While I liked the quests, completing them felt lackluster with no reward. Give 5 turnips to this one guy, who says "ok thanks" and that's it. Perhaps, instead of hiding all the tools away from the player, the player gets all the basic tools from the start, but they'll have to pay back some of the villagers that gifted these tools. Kind of like how you have to pay for your house in Animal Crossing, except this time you have to pay your debt to the villagers for your tools. When everything is paid off, you get the option to improve them.
I've improved this on my last update.

- NPC schedules felt lackluster, the world felt empty. I was very surprised to see three of them be outside at one point - since usually I don't see anyone. I'm guessing you don't have that many schedules evented yet? Are there more NPCs to come?
Devin, Benjamin, Serge, Viktor, Raphael and Annie already have a schedule for the whole day (still repeating the same one everyday).
Richard, Phi and Chloe have incomplete schedules.
The others only stay in their current positions, but I'll finish one whole schedule for each this week.
 

Celianna

Tileset artist
Veteran
Joined
Mar 1, 2012
Messages
10,558
Reaction score
5,617
First Language
Dutch
Primarily Uses
RMMV
Ah right, you can't really make a map if everything is still subject to change.

Nice to hear about the 20 minutes a day now, I am way more relaxed playing the game now! And it looks soooo much better now that the tinting is gone indoors. Haven't gotten the moving bug either, but I haven't played for very long so it might still crop up.

@KanaX has been telling me this since forever. My plan is to animate everything I can and add more wild animals and travelers in town, so it will look more alive.
Hmm, it's less about it being animated, and more about the general mood and placement of the tiles. Basically, I find there's too much dirt used in the maps (the map below your farm is the biggest culprit), it looks like a tribe instead of a nice little village. Pixel Myth has some nice cliffs with grass in TileA5 that you could use instead.
 

fizzly

Veteran
Veteran
Joined
Mar 23, 2012
Messages
1,465
Reaction score
1,046
First Language
Polish
Primarily Uses
RMMZ
I think it should be in completed games section, yay! Good work, Brian @Hudell :rwink:
 

FiercestPixel

Veteran
Veteran
Joined
Jan 28, 2018
Messages
65
Reaction score
35
First Language
English
Primarily Uses
RMMZ
Hey just downloaded the demo and it's been great so far, it's hard to believe this is an Mv game! Found a little something you might wanna look at though. As a reward can you tell me how you got that sexy grid inventory working? HahaOrange Season Glitch.png
 

Hudell

Dog Lord
Veteran
Joined
Oct 2, 2014
Messages
3,608
Reaction score
3,887
First Language
Java's Crypt
Primarily Uses
RMMZ
From what point did you enter the wall? There's probably a passage error in a tile.
The grid inventory involved a lot of code to get working :X
 

FiercestPixel

Veteran
Veteran
Joined
Jan 28, 2018
Messages
65
Reaction score
35
First Language
English
Primarily Uses
RMMZ
Eww, code is a swear word for me. I was hoping it was just Jiffs plugin with a little tweaking.

Yeah, i was able to go through each of the light tiles in the mine, I even exited the map lol.
 

Hudell

Dog Lord
Veteran
Joined
Oct 2, 2014
Messages
3,608
Reaction score
3,887
First Language
Java's Crypt
Primarily Uses
RMMZ
Ah, that's a demo only bug then. I've fixed it on the main game before. When the next update is ready I'll patch the demo as well.
 

Latest Threads

Latest Posts

Latest Profile Posts

My brother makes some inane complaint about one of my stories in the comment section. My mom: if your bro doesn't understand it make it simpler. That prolly means others have questions too.☺️Me: Sorry. I can't do that. I don't speak stupid.
If you are ever looking for your cat among a room full of identical looking cats just find the one that is doing it's best to ignore you.
Isn't "tableau" such a fun word to say? Even better is that our resident artists know what it means without google and probably get to say it regularly.
ScreenShot_3_27_2023_4_30_39.png
one of the benefits of doing almost all the assets myself is being able to add my friend's OC from his comic book into my game as an NPC.
Quick survey: How much of importance is the game UI for your experience, as a player and game designer?

Forum statistics

Threads
129,893
Messages
1,206,012
Members
171,068
Latest member
2003
Top