I have had a few reports of this and even saw it happen on a stream. My only guess is that the game thinks there's a button pressed. The only way I managed to see the error happening here was to hold the mouse button down and press alt+tab, then release the button. This caused the game to think the mouse was still pressed. I've changed the game to completely ignore any mouse clicks now (even though I didn't use the mouse for anything, the clicks were still being processed and could be used to skip conversations) Yeah, I heard a lot about this. I will have to change it. I didn't do it yet because I had placed all small crops on a separate layer for faster renderization and I need to change that. It will come. Maybe in a month or two. It's in the works. And items dumped on the floor won't disappear. I've fixed the tint color. @KanaX has been telling me this since forever. My plan is to animate everything I can and add more wild animals and travelers in town, so it will look more alive. It will have a map one day, but since the world map is not finished yet I would have to update it everytime I change anything. And I used to be worried that people would find all tools in the first day... I've increased the day length to 20 minutes (from 14.4 minutes before). The fishing rod is accessible only after day 6. I've improved this on my last update. Devin, Benjamin, Serge, Viktor, Raphael and Annie already have a schedule for the whole day (still repeating the same one everyday). Richard, Phi and Chloe have incomplete schedules. The others only stay in their current positions, but I'll finish one whole schedule for each this week.