- Joined
- Feb 4, 2014
- Messages
- 13
- Reaction score
- 0
- First Language
- English
- Primarily Uses
Hello everyone,
This has been bugging me for so long now I keep trying to figure it out myself but I keep failing
. I want a very intricate procedure basically it goes as follows. I have multiple seeds so I need the item equipped to place the correct event to grow that specific crop as each seed has its own crop or something along those lines. Rural farm Tiles is the resource pack i'm using. I want to create land that has the possibility to turn into ploughed land then the seed equipped determines what graphics to use and runs a process that each crops grows at different rates. So at any one time one land could be growing wheat and at the same time corn is being grown on another plot but they both grow at different rates.
Then is there a way to have then drop random amounts of stuff. For example one crop would yield one wheat but then another of the same crop might drop 2 or 3 etc.
I hope this makes sense I have figured out how to do it with just one crop but I cant figure out how to get it to work for multiple crops that have their own sprites for each growth stage.
Please help me, I have always wanted my very own farming game but I just can't manage this and its really getting on my nerves.
By the way all the seeds are under a variable called Item equipped so wheat seeds under this variable are 1.
Thanks for any support
This has been bugging me for so long now I keep trying to figure it out myself but I keep failing
Then is there a way to have then drop random amounts of stuff. For example one crop would yield one wheat but then another of the same crop might drop 2 or 3 etc.
I hope this makes sense I have figured out how to do it with just one crop but I cant figure out how to get it to work for multiple crops that have their own sprites for each growth stage.
Please help me, I have always wanted my very own farming game but I just can't manage this and its really getting on my nerves.
By the way all the seeds are under a variable called Item equipped so wheat seeds under this variable are 1.
Thanks for any support

