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I'm trying to put a farming mechanic in my game, and I know how to do it, but I want the player to have to wait a bit for the plant is fully grown (a day). Is there anyway to do this?
Here's the event template I'm using. It's basically the same for each stage of growth, except for the Self Switches and text being different.

Here's the event template I'm using. It's basically the same for each stage of growth, except for the Self Switches and text being different.

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