Farming

SebazWorld

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Okay, I'll try and figure it out. It may take me the rest of the day, but I will figure it out. B)
 

Susan

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Don't worry. You will. Start with using the message codes then go on to using the script call on conditional branches. I've given you an example early, you just need to swap the script call & the message codes.
 

SebazWorld

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Thanks. This whole farming thing was more complicated than I thought. But I'll do it in the end. :)
 

Susan

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Try it out for a while & feel free to come back with any questions.

Good luck!
 

SebazWorld

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I seem to be having problems. There doesn't seem to be a script line like RTime::minute in the script call list. I also tried RTime::minute but that didn't work.
 

Engr. Adiktuzmiko

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Just look at the script instructions, it's there, browse it, don't use search.
 
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Susan

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The RTime script calls belong to the Basic Real Time script.

For the Advanced Game Time script, try this

Create an event with action button trigger. Give it any graphic you like. Under contents, create the following :

- Conditional branch with the script call 'GameTime.min? <= 30'

- in the first empty space, create a message eg. 'It is now GTMIN minutes.'

- under 'else', create a set move route for this event and set it to move up 3 times. (Make sure nothing is in its way). Tick the 'skip if cannot move' option and untick the 'wait for completion'. Click OK.

Save and play test to check if your event is working properly.
 
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SebazWorld

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But wouldn't just display the current minute? I'll try it but I'm not quite sure.
 

Susan

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Sorry, my browser seems to acting. Just a few minutes ago, I posted in someone's status 4 times just by clicking comment once. I edited my above post. Please check it again.
 

SebazWorld

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Yeah, I see it now.
 
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SebazWorld

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Uh, what is it supposed to do? All I'm getting is an NPC going Up Down Up.
 

Susan

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It's just an example of a basic conditional branch that shows the NPC acting differently depending on the in-game minutes.

If it is less than 30 minutes, the event will tell you the current minutes, if it is more than 30 minutes, the NPC will walk somewhere.

It's the best I can come up with in under two minutes.

Using parallel process, you can get your NPCs to move somewhere else or do something else based on the time or day or both.
 

SebazWorld

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Oh! Thanks, time specific events are gonna be used a lot in my game. You've been a big help. :D
 

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