Fast travel skill

SeikoAllure

Villager
Member
Joined
Dec 6, 2016
Messages
7
Reaction score
0
First Language
English
Primarily Uses
Hi, I was wondering if there was a way to make a character have a skill to fast travel. Also, if you know how to gain a skill after beating a boss, that would be nice to know too! Thank you.
 

Kes

Veteran
Veteran
Joined
Aug 3, 2012
Messages
22,299
Reaction score
11,712
First Language
English
Primarily Uses
RMVXA
You could have the skill call up a common event which just had the script call which varies the speed.  The script call is:


$game_player.move_speed = x


where x is the speed you want.  Default speed is 4 and dash is 5.




Your problem here is that once activated, it would continue for ever, so I suggest doing this with Show Choices in the common event.  Something like  "Do you want to fast travel?"


When 'Yes' have the script call with the higher number, when 'No' have the script call with the lower number.


As for gaining a skill after defeating a boss, I assume this is an evented battle.  After the battle, use the 'Change Skills' command on the right side of the first tab in the Event Command Menu.  Pick the actor who is to gain the skill, select 'Learn', select the skill.


We urge people to have one question per thread.  That is partly to avoid confusion when people are not quite sure which question is being replied to, but also because in the future someone else might have the same query, but wouldn't know from the title of this thread that it also dealt with gaining skills.  So in future, please keep to one question, one thread.


Thanks.
 

Heirukichi

Veteran
Veteran
Joined
Sep 24, 2015
Messages
1,421
Reaction score
596
First Language
Italian
Primarily Uses
RMVXA
If by "fast travel" you mean "to increase your party movement speed on the map" then the answer is what ksjp said. If by "fast travel" you mean something like "I use the skill and I get transported to a selected location instantly" than you have to create a common event for your skill and to handle various different choices with each choice transfering the player to the selected location.
 

SeikoAllure

Villager
Member
Joined
Dec 6, 2016
Messages
7
Reaction score
0
First Language
English
Primarily Uses
You could have the skill call up a common event which just had the script call which varies the speed.  The script call is:


$game_player.move_speed = x


where x is the speed you want.  Default speed is 4 and dash is 5.


Your problem here is that once activated, it would continue for ever, so I suggest doing this with Show Choices in the common event.  Something like  "Do you want to fast travel?"


When 'Yes' have the script call with the higher number, when 'No' have the script call with the lower number.


As for gaining a skill after defeating a boss, I assume this is an evented battle.  After the battle, use the 'Change Skills' command on the right side of the first tab in the Event Command Menu.  Pick the actor who is to gain the skill, select 'Learn', select the skill.


We urge people to have one question per thread.  That is partly to avoid confusion when people are not quite sure which question is being replied to, but also because in the future someone else might have the same query, but wouldn't know from the title of this thread that it also dealt with gaining skills.  So in future, please keep to one question, one thread.


Thanks.





 
Not movement speed, more like way point travel. Best example I can give is like pokemon. When u use a pokemons fly move u can tavel to another location. I want to figure out how to do that in my game.
 

Kes

Veteran
Veteran
Joined
Aug 3, 2012
Messages
22,299
Reaction score
11,712
First Language
English
Primarily Uses
RMVXA
@SeikoAllure Please do not quote whole posts simply to indicate who you are replying to.  It makes loading the screen a lot slower and also slows down page scrolling, especially for those accessing this on their phones.  If you want to make it clear who you are answering, just use the @membersname as I have done in this post.


What you are describing seems to be simply an ordinary transfer event which will take you from where you are to where you want to be with nothing in between.


When I do these I usually do it with the 'Show Choices' command, giving the player the option of going where they want.  Again set the skill to call a common event.  In that CE have your choices list the various places that they could go to.  For each of the choices, do a player transfer from the second tab of the Event Command Menu.  If there are more than 4 possibilities, either you use a script to expand the number of choices, or you make the 4th one something like "More", with that calling up another set of 4 choices.


I see that you are a new member.  I strongly recommend that you have a look at Andar's compilation of info for new users. Spending a bit of time with this now will save you a huge amount of time and frustration in the long term.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Profile Posts

How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c
So I was playing with filters and this looked interesting...

Versus the normal look...

Kind of gives a very different feel. :LZSexcite:
To whom ever person or persons who re-did the DS/DS+ asset packs for MV (as in, they are all 48x48, and not just x2 the pixel scale) .... THANK-YOU!!!!!!!!! XwwwwX

Forum statistics

Threads
105,853
Messages
1,016,990
Members
137,562
Latest member
tamedeathman
Top