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- Jan 7, 2018
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♦ Fast travel encounters
Basically I'm avoiding the route of a fully mapped continent. Instead, I'm introducing a fast travel mechanic around the world where the player goes into the world map and selects locations for travel depending on current active quests. For this, I'm introducing a mid-travel encounter system.
Explanation
When the player selects a location to travel to, the game shows an "animation" which is basically a series of events of them traveling. I will have a "travel" map biome for different regions and I'm thinking of putting a movement route event to one specific direction, probably left to right, and including random encounters as well (2-3 per travel), while the location traveled to would have on-map encounters. And these would be different. Certain monsters could only be encountered while traveling and vice versa.
There will be different encounters, such as battles, short quests, small dungeons, traps, traders, etc.
What do you think? Any suggestions/improvements?
@barnzie8 (moved this to a new thread due to mod's request)
Basically I'm avoiding the route of a fully mapped continent. Instead, I'm introducing a fast travel mechanic around the world where the player goes into the world map and selects locations for travel depending on current active quests. For this, I'm introducing a mid-travel encounter system.
Explanation
When the player selects a location to travel to, the game shows an "animation" which is basically a series of events of them traveling. I will have a "travel" map biome for different regions and I'm thinking of putting a movement route event to one specific direction, probably left to right, and including random encounters as well (2-3 per travel), while the location traveled to would have on-map encounters. And these would be different. Certain monsters could only be encountered while traveling and vice versa.
There will be different encounters, such as battles, short quests, small dungeons, traps, traders, etc.
What do you think? Any suggestions/improvements?
@barnzie8 (moved this to a new thread due to mod's request)