Hello, is the speed in which the balloon icons appear and disappear adjustable? I was hoping to adjust it for some events so that it disappeared quicker. Just to be clear, I'm referring to the balloon icon image itself, reducing the time before it goes away.
I was working on a script about a week ago (For practice) that allowed this. It may not be as confgurable as you would like it though.
For this sccript to work, turn on switch 10 ( or whatever you set in script) on any event that you want the balloon pop up to occur slower on.
You can also adjust the speed and wait time in the script itself. The only thing you cant do is set one event to have it at one speed and another event at a diffrent speed.
It will either be the speed you set up in the script or the defualt values.
P.S I have'nt tested this thourghly and there is probably an easier way of doing this.
Code:
#~ #==============================================================================#~ # ■ LTN "Balloon Duration"#~ # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=#~ # .----------------. .----------------. .-----------------.#~ # | .--------------. || .--------------. || .--------------. |#~ # | | _____ | || | _________ | || | ____ _____ | |#~ # | | |_ _| | || | | _ _ | | || ||_ \|_ _| | |#~ # | | | | | || | |_/ | | \_| | || | | \ | | | |#~ # | | | | _ | || | | | | || | | |\ \| | | |#~ # | | _| |__/ | | || | _| |_ | || | _| |_\ |_ | |#~ # | | |________| | || | |_____| | || ||_____|\____| | |#~ # | | | || | | || | | |#~ # | '--------------' || '--------------' || '--------------' |#~ # '----------------' '----------------' '----------------' #~ #-*****************************************************************************#~ # Description: Limit or grow the duration of the balloon pop up#~ # Created by LTN Games#~ # Date : 2015/09/1#~ # Version : 1.0.0#~ # Credit : LTN Games#~ #==============================================================================module LTN module Balloon_Time # How long before balloon shows above event Speed = 4 #Defualt value 8 # Amount of time(In frames) that the balloon popup stays over event/player Time = 4 #Defualt value 12 # Use this switch in game to turn baloon duration on and off Event_Switch_ID = 10 endendclass Sprite_Character < Sprite_Base alias ltn_balloontime_spritecharacter balloon_wait alias ltn_balloonspeedstart_spritecharacter start_balloon alias ltn_balloonspeed_spritecharacter balloon_speed #-------------------------------------------------------------------------- # * Start Balloon Icon Display #-------------------------------------------------------------------------- def start_balloon ltn_balloonspeedstart_spritecharacter() @balloon_duration = 8 * balloon_speed + balloon_wait end #-------------------------------------------------------------------------- # * Wait Time for Last Frame of Balloon #-------------------------------------------------------------------------- def balloon_wait ltn_balloontime_spritecharacter() if $game_switches[LTN::Balloon_Time::Event_Switch_ID] LTN::Balloon_Time::Time else return 12 end end #-------------------------------------------------------------------------- # * Balloon Icon Display Speed #-------------------------------------------------------------------------- def balloon_speed ltn_balloonspeed_spritecharacter() if $game_switches[LTN::Balloon_Time::Event_Switch_ID] LTN::Balloon_Time::Speed else return 8 end endend
Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.