Faster Balloon Icons?

Dymdez

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Hello, is the speed in which the balloon icons appear and disappear adjustable? I was hoping to adjust it for some events so that it disappeared quicker. Just to be clear, I'm referring to the balloon icon image itself, reducing the time before it goes away.
 

LTN Games

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I was working on a script about a week ago (For practice) that allowed this. It may not be as confgurable as you would like it though.
For this sccript to work, turn on switch 10 ( or whatever you set in script) on any event that you want the balloon pop up to occur slower on.
You can also adjust the speed and wait time in the script itself. The only thing you cant do is set one event to have it at one speed and another event at a diffrent speed. 
It will either be the speed you set up in the script or the defualt values.

P.S I have'nt tested this thourghly and there is probably an easier way of doing this.

Code:
#~ #==============================================================================#~ # ■ LTN "Balloon Duration"#~ # =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=#~ #         .----------------.  .----------------.  .-----------------.#~ #         | .--------------. || .--------------. || .--------------. |#~ #         | |   _____      | || |  _________   | || | ____  _____  | |#~ #         | |  |_   _|     | || | |  _   _  |  | || ||_   \|_   _| | |#~ #         | |    | |       | || | |_/ | | \_|  | || |  |   \ | |   | |#~ #         | |    | |   _   | || |     | |      | || |  | |\ \| |   | |#~ #         | |   _| |__/ |  | || |    _| |_     | || | _| |_\   |_  | |#~ #         | |  |________|  | || |   |_____|    | || ||_____|\____| | |#~ #         | |              | || |              | || |              | |#~ #         | '--------------' || '--------------' || '--------------' |#~ #         '----------------'  '----------------'  '----------------' #~ #-*****************************************************************************#~ # Description: Limit or grow the duration of the balloon pop up#~ # Created by LTN Games#~ # Date : 2015/09/1#~ # Version : 1.0.0#~ # Credit : LTN Games#~ #==============================================================================module LTN	module Balloon_Time 		# How long before balloon shows above event		Speed = 4  #Defualt value 8				# Amount of time(In frames) that the balloon popup stays over event/player		Time = 4   #Defualt value 12				# Use this switch in game to turn baloon duration on and off		Event_Switch_ID = 10 	endendclass Sprite_Character < Sprite_Base	alias ltn_balloontime_spritecharacter          balloon_wait	alias ltn_balloonspeedstart_spritecharacter    start_balloon	alias ltn_balloonspeed_spritecharacter         balloon_speed		#--------------------------------------------------------------------------	# * Start Balloon Icon Display	#--------------------------------------------------------------------------	def start_balloon		ltn_balloonspeedstart_spritecharacter() 		@balloon_duration = 8 * balloon_speed + balloon_wait	end	#--------------------------------------------------------------------------	# * Wait Time for Last Frame of Balloon	#--------------------------------------------------------------------------	def balloon_wait		ltn_balloontime_spritecharacter()		if $game_switches[LTN::Balloon_Time::Event_Switch_ID]			LTN::Balloon_Time::Time		else			return 12		end	end	#--------------------------------------------------------------------------	# * Balloon Icon Display Speed	#--------------------------------------------------------------------------	def balloon_speed		ltn_balloonspeed_spritecharacter()		if $game_switches[LTN::Balloon_Time::Event_Switch_ID]			LTN::Balloon_Time::Speed		else			return 8		end	endend
 

Dymdez

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Wow, that was much more than I was expecting hah thanks so much!
 

Tw0Face

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Fixed. You're welcome. :wink:
Code:
#~ #==============================================================================#~
# ■ LTN "Balloon Duration"#~
# =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=#~
#         .----------------.  .----------------.  .-----------------.#~
#         | .--------------. || .--------------. || .--------------. |#~
#         | |   _____      | || |  _________   | || | ____  _____  | |#~
#         | |  |_   _|     | || | |  _   _  |  | || ||_   \|_   _| | |#~
#         | |    | |       | || | |_/ | | \_|  | || |  |   \ | |   | |#~
#         | |    | |   _   | || |     | |      | || |  | |\ \| |   | |#~
#         | |   _| |__/ |  | || |    _| |_     | || | _| |_\   |_  | |#~
#         | |  |________|  | || |   |_____|    | || ||_____|\____| | |#~
#         | |              | || |              | || |              | |#~
#         | '--------------' || '--------------' || '--------------' |#~
#         '----------------'  '----------------'  '----------------' #~
#-*****************************************************************************
#~ # Description: Limit or grow the duration of the balloon pop up
#~ # Created by LTN Games
#~ # Date : 2015/09/1
#~ # Version : 1.0.0
#~ # Credit : LTN Games
#~ #==============================================================================

module LTN  
module Balloon_Time        
# How long before balloon shows above event      
Speed = 2  #Defualt value 8              
# Amount of time(In frames) that the balloon popup stays over event/player      
Time = 7   #Defualt value 12              
# Use this switch in game to turn baloon duration on and off      
Event_Switch_ID = 10    
end
end

class Sprite_Character < Sprite_Base  
alias ltn_balloontime_spritecharacter        
balloon_wait  
alias ltn_balloonspeedstart_spritecharacter  
start_balloon  
alias ltn_balloonspeed_spritecharacter        
balloon_speed      

#--------------------------------------------------------------------------  

# * Start Balloon Icon Display  
#--------------------------------------------------------------------------  
def start_balloon      
ltn_balloonspeedstart_spritecharacter()        
@balloon_duration = 8 * balloon_speed + balloon_wait  
end  

#--------------------------------------------------------------------------  

# * Wait Time for Last Frame of Balloon  
#--------------------------------------------------------------------------  
def balloon_wait      
ltn_balloontime_spritecharacter()      
if $game_switches[LTN::Balloon_Time::Event_Switch_ID]          
LTN::Balloon_Time::Time      
else          
return 12      
end  
end  

#--------------------------------------------------------------------------  
# * Balloon Icon Display Speed  
#--------------------------------------------------------------------------  
def balloon_speed      
ltn_balloonspeed_spritecharacter()      
if $game_switches[LTN::Balloon_Time::Event_Switch_ID]          
LTN::Balloon_Time::Speed      
else          
return 8      
end  
end
end
 

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