Fatal error when heal on the map.

EgorFlame87

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I use a lot of plugins for my game, but I try to get them all to create something new. This morning I already fixed one bug, he forced my project to fly out when receiving damage or healing characters. It consisted in the fact that I misplaced my plugins. Now I can't cast a cure on my characters on the map. This causes the exact same error (photo attached). Help please solve the issue (the list of plugins is also attached).upload_2019-3-19_19-5-28.png
 

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I've moved this thread to Plug-In Support. Please be sure to post your threads in the correct forum next time. Thank you.

 

caethyril

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One common cause of this error is a formula returning a non-numerical value (e.g. an array, or text) where a number is expected.

This is just a guess, but does turning off the Damage Core plugin help?
 

EgorFlame87

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One common cause of this error is a formula returning a non-numerical value (e.g. an array, or text) where a number is expected.

This is just a guess, but does turning off the Damage Core plugin help?
Yes, it helped, thank you. I sincerely feel sorry to part with this plugin, it is very useful. Can a change in treatment skill formula help? I have it empty, and only a certain treatment is prescribed in the properties of the skill.

One common cause of this error is a formula returning a non-numerical value (e.g. an array, or text) where a number is expected.

This is just a guess, but does turning off the Damage Core plugin help?
Yes Yes. I inserted the number "5" in the formula and all the bugs are gone. Thank you for your assistance!
 
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caethyril

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Yay! :kaojoy:

If you want help finding the problem with your original formula, you could copy+paste it here. Someone may be able to spot the mistake. :)
 

Aloe Guvner

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It's a bug in YEP_DamageCore, I discuss the fix here. It happens if you don't explicitly return a value in a damage formula (for example if you only use the formula to set a state or something like that). You can apply the fix in that linked post, or you can change every damage formula without a numerical value to have a "0" at the end.
 

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