Hey all. I have a CBS I've implemented into my game. The game won't use it often, mainly for boss fights and story battles. Infact the game will rarely use the built-in battle system, but mix it up with an array of different tactical based systems. I'll explain the CBS and link a demo so you can see it in action. What I'm looking for is feedback. Is it too slow, is it too cumbersome? Do you think you can enjoy it? The CBS is pretty identical to the one in Tournament Hero, though it is a little further developed. It consists of using the map as a battlefield. Each player is confined to their own grid on different sides of the map. You have a life bar, MP amount, and an extra parameter called Action Points (AP). In order to move or use a skill you must have sufficient AP. AP recharges 1 every second. Each skill has a hit range. Some only target one box a few boxes infront of you. Others hit random places on the field, and some shoot in a line. They're all being developed, though they're not that difficult to make. I'm just trying to develop the A.I. and reduce bugs before I make more. It's pretty simple really. I know my A.I. development needs some work, but I wanted to ask for early feedback before I developed it deeper.