Well I am thinking of making magic more status like and less direct damage. Melee skills will be doing the most damage constantly (magic attacks will have cooldowns and more restrictions if they deal direct damage). Also, some enemies will have a tendency to like to charge magic characters and get in there face (and since magic users have lower defenses then average they will fall fast unless they find a way to get out of range). So you may have to have a tank like character taunt them and draw them away from the magi (or stun/paralyze them). Most fights will consist of multiple enemies and bosses will have underlings that annoy your mages if left alone. I am trying my best not to make mages too powerful. Note: in this battle system for each player you get two actions and the most powerful spells cost more then one action. Movement to dodge enemy attacks is a very interesting idea that I might add now. But if you let the enemy come to you, you might run into problems with enemy casters blasting at you and summoning minions. Ty for the feedback . It gave me a few new ideas and balance decisions.