I made the iris-in and iris-out animations, just using several pictures and show picture with wait commands. It looks kinda janky but it works. The other problem is that when I move to another map, the picture is no longer centered, and so far I haven't been able to get it to center correctly. I guess I should have made the pictures bigger, so that it's larger than the screen, and then I wouldn't need to worry about it being fully centered. XD Ah well! I also made a few new attacks for the random enemies, including a claw attack, a poison attack and a status effect breath attack (that poisons and has a chance to do two other status effects). Slowly working on testing everything to ensure the new attacks aren't too strong or weak and that the drops aren't too overpowered (as I have it set up now, you get a lot of goodies from battles, but that was just for testing purposes). Still have a LOT of work to do. I'm going to try to set up a sequence of show pictures to make the intro more dynamic, and maybe re-include the credits. I did a few more tweaks to the later part of the intro so certain things make more sense.
I need to get/make some graphics now, including a hand holding out a letter, a floating city in a bubble, and the church/rev's house in miniature (I plan on having a large table with that sitting on top, as tho it was a doll's house... as that's actually what it's supposed to be). I'll have to see if I can get this stuff done somehow. I'm also still thinking about how I'm going to make the scene with the girl crawling out of the window. I'm thinking I might try making a picture and using events for a couple of things. I dunno if I have the skill for this...