I am still quite a ways from being back to where I was before I started my revision. However, I am far more pleased with what I've replaced, than with what I had, so it's proving to be worth the investment of time.
For the month of February I have two small goals & two large goals.
The first small goal is to finish up the last of the work on the skills, by completing all of the notetags that control the skill learning requirements. Everything else is done, save for some custom animations to be built for certain skills, & some enemy only unique skills that will be created, as I work on one of the larger goals.
The second smaller goal, is to rework the character creation suite, now that I've completed the work I intended on the various classes, & class progression tree. & aside, from some fine tuning of the parameters, in the late alpha/beta phase, for balancing, work on them is done. However, I changed the classes & class progression tree so much, that now the Character Creation suite doesn't work at all. Not to mention that since I've rather fundamentally reworked the story, the character that the Character Creation suite is intended to introduce, no longer serves a purpose in the story.
The first larger goal is to rework as many of the enemy & troop files as I can this month. Because I use visual encounters, the addition of the FES resources changed my enemy folders look by quite a bit, either adding new enemy types I didn't have previously (krakens & Sea Serpents), or by greatly increasing the variety of those I already had (human type enemies). Not to mention with all of the changes I've made to the skills over the last two months, what I had previously doesn't work by any means.
So I need to start chipping away at that, so that when I complete the first pass of the field maps, I am ready to populate them with visual encounters, just like I had in my previous version.
The second larger goal is to of course continue working on the field maps, getting as much done as I can this month on various terrain features, & bringing me closer to completion of the first pass, over the sandbox. So that I can begin the second pass of assigning visual encounters, region ids, & transition points, which was what I was working on when I began my revision.
Current Field Map Progress Level.
Clearings: 100% Complete.
Oceans: 75% Complete.
Rivers: 50% Complete.
Depressions: 0% Complete.
Hills: 0% Complete.
Mountains: 0% Complete.
Forests: 0% Complete.
Swamps: 0% Complete.
Roads: 0% Complete.