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So my game uses Delays and Charge turn functions for various skills (Delay = use now but wait more time for your next turn, Charge = wait some time/turns and then use)

So I was thinking on applying it to my potions/items as well for a possible strategic sense. Basically I have normal potions that are straight out "use and heal on that turn", but then I can add stuff like:

  • Instant Potions - Use now to heal a large amount of health/mana, but next turn is delayed. Heals about 1.75x the amount of a regular Potion. Good for surviving strong burst attacks but not as effective overall. Also good to use when you have someone else who can heal after surviving that burst damage to keep that person in good shape.
  • Potent Potions - Requires one turn of waiting before usage, but heals a massive amount of health/mana. Heals about 2.25x or 2.5x the amount of a regular potion. Good to use when you know you won't die the next turn.
Regular Potions would still hold their merit because I have combo-based things with my turn-order system, so you can do a smaller heal and be ready for the following turn, so you're ready to pull off a combo.

Anyone has possible ideas/suggestions/concerns that they would like to ask or talk about?

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