RMMV Feedback on HUD's

Soulrender

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I'm working now with HUDs, both for normal gameplay and for battles, what else do you think needs to be improved?
Personaly I think there's no need for further fixes, but I'd like to read your opinions.
 

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NinjaKittyProductions

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Honestly, I think it looks fine the way it is. Adding anything further could draw attention away from where it needs to be.
 
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This is gorgeous. I love it in combat since battle backs tend to stationary and can be obstructed without issue, though I do feel it can take away from the immersion in the overworld to have a frame like that.
It wouldn't really change my opinion on the game one way or another though.
 

Soulrender

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Glad you like it, now the funny thing is how fast and easliy I made it - simply drawn in MV and then some fixes in Photoshop :) Creativity - level insane :D
 

AdeptusUK

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I think these are lovely. My only comment would be that your on-map hud takes up a lot of screen real estate and might clash with the style of some of your maps as it has its own definite style.
 

Soulrender

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That's why I use tiles that have similar style :)
 

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