MZ's movement route preview is a nice feature but, the way it is now, it's basically useless. I tried it out in a cutscene I was working on yesterday and I noticed a pretty major problem. It works just fine if you're previewing the first movement route for a particular event on a given event page but that's it. If you have multiple movement routes for an event on one page, the preview doesn't recognize prior movement when showing the preview so it shows the path starting from where the event initially starts on the map, rather than where it would actually be starting movement from on the current route.
For instance, I was working on a character that moves then there's some text boxes and movement of another character before that character moves again. When I went to preview the second movement route, the preview showed an inaccurate route because it started the route from where the character is initially placed on the map rather than where she would have been after her first movement route completed. It would be so much more helpful if the previews recognized prior movements and adjusted accordingly.
For instance, I was working on a character that moves then there's some text boxes and movement of another character before that character moves again. When I went to preview the second movement route, the preview showed an inaccurate route because it started the route from where the character is initially placed on the map rather than where she would have been after her first movement route completed. It would be so much more helpful if the previews recognized prior movements and adjusted accordingly.

