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I know there are plenty of games out there that use secret characters or boss that could or could not affect the plot. So I guess I'm asking how everyone feels how they add to the game in general and how many would be a reasonable number. Like for example in my current project I have two categories of secret characters.

1. Plot Related - 2 (Both recruit-able)

2. Easter Eggs - 6 (4 recruit-able, 2 are just for the plot of a character's quest).

Also should their recruitment requirements be reasonable or ridiculous (I know for sure one of them is light years stronger than the final boss)?

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Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
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