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I'm not quite up to speed on the inclusion of female characters in modern RPGs (due to almost constantly working on my own game for the past several years), but there seems to be a distressing shortage of them in classic RPGs.
NOTE: I don't know if it's silly to note spoilers for such an old game, but the rest of this post contains spoilers for the plot of FF6.
Personally, I believe the stories they can tell are just as (if not more) interesting than those told by male characters. Take Terra in FF6, for example. For almost the entire game, she ponders her own existence and her own humanity; she wonders if she's even capable of feeling love. And finally, in the World of Ruin, she does get her answer, but (I love this) not at all in the way you expected. She discovers a love more powerful than any other force in the universe - a deep, passionate, MATERNAL love.
Stereotypes are another common problem. I think it's pitiful that some developers (as I've read) limit themselves and what their characters can and cannot do or what roles they can or can't play, just because the character is female. "Live unlimited" is what I say. The only boundaries on creativity (and more broadly, reality) are the ones we ourselves set. Why choose to limit your imagination, and yourself? The question is not "Well, how could this realistically happen?" Rather, it's "Why not?"
Anyway... what does everyone think of female characters in RPGs? Any favorites? I noted Terra from FF6; I like Relm and Celes as well (I would have cried when Celes leapt from the cliff, but my dad was there and he ruined the moment by saying "Is she gonna jump!?"). Do you enjoy designing or writing for female characters in particular, be it their backstory or actual dialogue? Do you try to equalize the presence of gender in your games, or do you not give it a second thought?
Feel free to post any other thoughts, as well. I just thought this might spark a fun little discussion...
NOTE: I don't know if it's silly to note spoilers for such an old game, but the rest of this post contains spoilers for the plot of FF6.
Personally, I believe the stories they can tell are just as (if not more) interesting than those told by male characters. Take Terra in FF6, for example. For almost the entire game, she ponders her own existence and her own humanity; she wonders if she's even capable of feeling love. And finally, in the World of Ruin, she does get her answer, but (I love this) not at all in the way you expected. She discovers a love more powerful than any other force in the universe - a deep, passionate, MATERNAL love.
Stereotypes are another common problem. I think it's pitiful that some developers (as I've read) limit themselves and what their characters can and cannot do or what roles they can or can't play, just because the character is female. "Live unlimited" is what I say. The only boundaries on creativity (and more broadly, reality) are the ones we ourselves set. Why choose to limit your imagination, and yourself? The question is not "Well, how could this realistically happen?" Rather, it's "Why not?"
Anyway... what does everyone think of female characters in RPGs? Any favorites? I noted Terra from FF6; I like Relm and Celes as well (I would have cried when Celes leapt from the cliff, but my dad was there and he ruined the moment by saying "Is she gonna jump!?"). Do you enjoy designing or writing for female characters in particular, be it their backstory or actual dialogue? Do you try to equalize the presence of gender in your games, or do you not give it a second thought?
Feel free to post any other thoughts, as well. I just thought this might spark a fun little discussion...

