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- May 24, 2013
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Really good video. I completely agree that having female npc characters as objectives in the game doesn't make the game's developers misogynistic or mean that it'll make the game's players misogynistic. What it tends to do is create a very shallow, uninteresting story. There needs to be reasons behind these actions.
For example in Super Mario Sunshine Princess Peach isn't 'captured' in the usual way. Baby Bowser thinks that Princess Peach is his mother and that Mario is the bad guy keeping the two of them apart. This explanation made the story very interesting to me and gave me true motivation to see the story to the end. I wanted to know how Baby Bowser came to think of Peach as his mother and what Bowser would have to say about all of this. I really enjoyed the ending of this game.
Then we have Super Mario 3D World. In this game we finally once again have Princess Peach as a playable character, BUT her 'get kidnapped by Bowser' position is replaced by some random character. There's no spoken dialogue what so ever to explain the story. Some pictures are displayed and it seems Bowser is kidnapping pixies and putting them in bottles. Sadly enough I don't think this is a ironic look at Link's behavior in the Zelda series. To me this is simply a hastily created story to create an excuse for the adventure's purpose.
Now when it comes to games, especially Nintendo games, I'm generally playing them for the merits of their gameplay more then their story. But that doesn't mean I do not want a more engaging world. Oddworld: Abe's Oddysee is one of my all time favorite games and I feel that the title's greatest strengths are its atmosphere and story telling. The objectives in that game are your enslaved race and the story you see as you progress through the game makes you emphasize with them. Story-telling can be a very powerful tool in a game developer's kit and I think it is a terrible shame that it is generally the most under utilized tool of them all.
For example in Super Mario Sunshine Princess Peach isn't 'captured' in the usual way. Baby Bowser thinks that Princess Peach is his mother and that Mario is the bad guy keeping the two of them apart. This explanation made the story very interesting to me and gave me true motivation to see the story to the end. I wanted to know how Baby Bowser came to think of Peach as his mother and what Bowser would have to say about all of this. I really enjoyed the ending of this game.
Then we have Super Mario 3D World. In this game we finally once again have Princess Peach as a playable character, BUT her 'get kidnapped by Bowser' position is replaced by some random character. There's no spoken dialogue what so ever to explain the story. Some pictures are displayed and it seems Bowser is kidnapping pixies and putting them in bottles. Sadly enough I don't think this is a ironic look at Link's behavior in the Zelda series. To me this is simply a hastily created story to create an excuse for the adventure's purpose.
Now when it comes to games, especially Nintendo games, I'm generally playing them for the merits of their gameplay more then their story. But that doesn't mean I do not want a more engaging world. Oddworld: Abe's Oddysee is one of my all time favorite games and I feel that the title's greatest strengths are its atmosphere and story telling. The objectives in that game are your enslaved race and the story you see as you progress through the game makes you emphasize with them. Story-telling can be a very powerful tool in a game developer's kit and I think it is a terrible shame that it is generally the most under utilized tool of them all.


