I am tired of this excuse. Like somehow men are unable to relate to women who go through the exact same problems and struggles as men do. Obviously, a few differences here and there due to history, but in the end, the struggles and core concepts are the same. Instead of the misunderstood, lonesome, geeky boy who struggles to find a place in this world and make friends - why can't it be a girl? Those struggles are not unique to men.
I agree but there are some holes in the logic.Firstly, many advocates of female perspectives in narratives also argue for men's lack of understanding of the female perspective - case in point female stereotypes used by male authors.
If males consistently write poor female characters, as is being claimed by many, then that does throw into question a lot of men's ability to relate to the experiences of women.
I'm not saying that's true, just that it's something that could be surmised from that kind of logic.
Also, I can't even begin to count all the times I've heard women themselves say that their troubles and experiences are complete different and impossible to understand for men...
Doesn't exactly inspire confidence.
When you hear the rhetoric of people like Anita Sarkeesian, you're very much left with a feeling of "damned if you do, damned if you don't".
As for relating to characters - you miss a very basic part of experience, which is the visceral.
It's not that a male character can't relate to a female character, it's probably more that they can't see themselves as being a woman, and being the main character is a large part of the video game experience.
I think, at least personally, while I can relate to a female character as a someone else, she wouldn't function as well as a digital projection of me into a game, because after all, I am not a woman.
That women feel this as well to some degree is obvious by the fact that there are so many asking for more female protagonists.
If women didn't care one way or another, and gender truly was irrelevant, then it wouldn't matter of the majority of protagonists were either male or female.
It does matter however, because humans project. We project ourselves into the stories, and we relate best to the stories that make sense to us and our reality.
A male hero falling in love with woman functions as an allegory for me and my life because I am a straight male. It does nor function as well as an allegory for people who're neither male nor straight, and therein lies the issue.
I also agree that there should be more stories for people who're not like me, when you consider how many who seems to want it. I just don't believe that it's necessary to villainize people for making a certain narrative, or people who enjoy that narrative in the process(not saying you are).
It is possible to fill the need with new narratives without having to curtail others. It's not like every game featuring one kind of protagonist, means that another narrative was denied existence as a result.
Ever seen a woman say they naturally relate to female characters more than male characters, and that is also why they write female characters? When I started playing video games, I never really cared much for gender. I related to anyone that was realistic. I also, played dating games designed for men. Meaning I played a male character that was wooing female characters, and loved every single one of them, even though I am a woman and also straight. I'll also let you in on a little secret, being a fanfiction writer myself, I love writing male characters as protagonists, because while different from myself, they're still human and share the same fears and hopes as me.
There was this study done - can't remember its name at the moment, it was a while ago - that said boys had a harder time accepting girl protagonists in stories than a boy. Girls on the other hand, had no preference, or it didn't matter in their decision to buy the book or not. I think this is less 'can't relate to girls' and more 'can't accept girls being the main character' due to underlying issues in society and how it views women and how boys grow up with that mindset, and why girls are used to media featuring a male protagonist.
Also, a good writer should be able to write any character, and not find his own gender easier because he can relate to it more. Women, like someone else said, aren't aliens.
You do seem to care about men not writing female characters, and having female characters, so you do sort of contradict your own advocacy in a way, as I tried to explain above.Besides, when you have society, women and gender ideologues saying that men can't understand the female experience, then I would say that might also influence men's ability to relate to female characters.
Don't get me wrong, I'm on board with writing female characters, not relying on stereotypes, and challenging yourself as a writer.
But again, to make the assumption that there is some sexist conspiracy, rather than simply a bunch of rather simple men who're self-projecting themselves into their own personal fantasy land, seems like a large leap to me.
Unless we're implying that the act of making art as an extension of personal fantasies are somehow a sin - but seeing as how you're a fanfic writer, I know you sure as hell don't hold to that opinion - I really don't see the issue as much more than a lack of female writers.
Get women into the industry. Encourage those interested to try their hands out in production, and things will even out.
You probably feel like I'm singling you out and being a dick, but that's really not what this is about.
It's just that I feel you iterate very well some issues I've been giving a lot of thought lately, and while I agree with the general sentiment, there are certain specifics that I wanted to comment on.
These are just my impressions of the situation in any case.
You're totally right, Cel. It seems to be a cop-out for most artists/writers/developers. Anyone who thinks their entire audience consists of white cis-gendered males just has no idea.
Hian, I don't quite agree with your statement about "if people don't like it, they should just make their own". That's all well and good for this community since, you know, we are doing that, but it's not financially viable for every single person who wants to play a specific sort of game to just make their own. We make the games we want to play, but sometimes I just want to play a certain type of game, not make it myself. I think it's pretty ridiculous that developers just want to cater to only one portion of their audience. It's art, but it's also a service. If there's demand for a particular sort of game, why not make it? Why limit yourself to one gender and one race? And why are our games so homogeneous?
The issue is that, in the beginning, going out and doing it on your own, was what people did, and still do.People don't owe you anything you haven't payed or traded for.
You might not have the money by yourself right now, but why are you making the assumption you have to start the change with a multimillion dollar project?
Besides, consider that feminist frequency raised 150.000 dollars to make a video series about the game industry.
That really should tell you something about what could be done with the industry if most of these sofa activists actually stopped being lazy and started making stuff instead.
Secondly, who is this audience you speak of? A piece of art that hasn't been made yet, and a bunch of critics of earlier titles is not an audience.
The real question is, why should developers invest huge amounts of money into a new project that might not sell, when they already have franchises that sell using a tried and tested formula?
This is why I tell people to do it themselves. You're never going to change these people's minds without some substantial point to make.
Making an indie production that satisfies the needs of this untapped market would demonstrate to major developers to experiment more than no petition or online video series ever could.
As for games being homogeneous:
What games are you playing?
There are so many many many games out there that this just doesn't make the industry justice.
Did you for instance know that family entertainment titles and sports games make up of more than half of the entire video game market?
I can guarantee you that forced male, white protagonist don't even make up 10% of the total amount of games being made.
If we're going to talk about true equality, we should really be advocating for women's leaugue sports games. Oddly enough, nobody seems to care about that.