I'm trying to make a fence that will 1) act like a fence (prohibits movement on one axis), and 2) looks like a fence (allows my character to walk behind it (this is mainly an issue for north-south blocking fences, for east-west I can place the graphic accordingly in the sprite tile and make 4-directional passability work).
I can't seem to get this to work with using a star-passability (there's no collision detection for the fence then), so my next best guess is regions + a parallel event checking player orientation? or just use individual events and execute a similar check on player touch?
If anyone has some insight (or yanfly-compatible plugins) I'd be very appreciative
I can't seem to get this to work with using a star-passability (there's no collision detection for the fence then), so my next best guess is regions + a parallel event checking player orientation? or just use individual events and execute a similar check on player touch?
If anyone has some insight (or yanfly-compatible plugins) I'd be very appreciative


