- Joined
- Dec 30, 2015
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- 6
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- English
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Hi all! I'm new to RPG Maker and am nearing completion of my first game due to inefficient use of switches.
The story isn't even remotely finished, and my goal is to make a series of games/episodes to continue the story where player choice is transferred between games. The game is purposely simple from a technical standpoint. As my first try, it is more like an interactive novel with no leveling, combat, or inventory. Player choice is limited to exploring small maps and choosing the flavor of responses in dialogue boxes.
It does, however, incorporate a reputation system using variables: i.e. if you respond sympathetically to character 1, the outcome is variable Char1Rep +1. If you respond selfishly, Char1Rep -1. On future interactions with Character 1, I use a conditional branch and call the variable to determine how the character will respond to the player, i.e. if Char1Rep is > 4. character responds positively.
So my problem is: I want Character 1 to remember how the player treated him in the previous game. I'm looking for advice/input regarding a relatively simple way, (preferably with minimal to no scripting) to transfer over, or somehow call, the Character Reputation Variables from a previous game. I searched for importing save files, but I didn't find much, and most of it seemed to deal with inventory and character level. All I really need to do is move about 8 or so variables from one game to another.
Anyone have any thoughts on recalling or transferring variables from other games into a new game?
If not, I may just allow the player to choose their reputation with various characters at the beginning of the next game, but I'd really like the player's choices to continue to haunt them in future installments.
It does, however, incorporate a reputation system using variables: i.e. if you respond sympathetically to character 1, the outcome is variable Char1Rep +1. If you respond selfishly, Char1Rep -1. On future interactions with Character 1, I use a conditional branch and call the variable to determine how the character will respond to the player, i.e. if Char1Rep is > 4. character responds positively.
So my problem is: I want Character 1 to remember how the player treated him in the previous game. I'm looking for advice/input regarding a relatively simple way, (preferably with minimal to no scripting) to transfer over, or somehow call, the Character Reputation Variables from a previous game. I searched for importing save files, but I didn't find much, and most of it seemed to deal with inventory and character level. All I really need to do is move about 8 or so variables from one game to another.
Anyone have any thoughts on recalling or transferring variables from other games into a new game?
If not, I may just allow the player to choose their reputation with various characters at the beginning of the next game, but I'd really like the player's choices to continue to haunt them in future installments.



