FF-esque (SNES) Battle System Script

PlexaryDamato

Veteran
Veteran
Joined
Jan 12, 2014
Messages
40
Reaction score
10
First Language
Spanish
Primarily Uses
I was going to request a script first, but then I thought it'd be better to ask if any script of this sort has been made before. Yes, I want a Final Fantasy battle system of the likes of the SNES games script for my project. For those who don't know what I want I need a battle system nearly identical to that of RPG Maker 2000 (or was it 2003?) but without player animation while standing and allow it to move throughout the screen if a certain move is selected (E.G: I select attack, player moves forward 3 steps, attacks, goes back in formation. E.G.2: I select Sabin's Duplex attack from FFVI jumps to the enemy lifts it up and down to provoke damage).
 

ShinGamix

DS Style 4Ever!
Veteran
Joined
Mar 18, 2012
Messages
3,905
Reaction score
451
First Language
April Fools
Primarily Uses
N/A
There is also a few more not just Yamis

Also you can take bits and pieces and add scripst to add features to make what you want.
 

PlexaryDamato

Veteran
Veteran
Joined
Jan 12, 2014
Messages
40
Reaction score
10
First Language
Spanish
Primarily Uses
I doubt I'd be able to do that much, I don't know that well how to script or even modify an existent script.
 

LostFonDrive

Veteran
Veteran
Joined
Feb 13, 2015
Messages
173
Reaction score
52
First Language
English
Primarily Uses
I doubt I'd be able to do that much, I don't know that well how to script or even modify an existent script.
For what you want to do, Symphony really is your best bet. It's not that hard to use but isn't as accessible as the average script.
 
Last edited by a moderator:

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,865
Messages
1,017,059
Members
137,574
Latest member
nikisknight
Top