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- May 15, 2012
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- RMVXA
Ah, right. Simply displaying and using the spell's database cost (through a confirmation window sort of deal. "Summon x [y mp]?" Yes/No) would probably be best. It'd probably be easiest for me to manage in game and easiest for you to code. The "mix" skill itself would be free of mp cost and handled as command-menu option (not displayed through the skills menu).Fair enough. How should skill costs be handled? Keep in mind that currently with mixing items, there isn't a need to worry about costs. Yes, this is important to thoroughly reply to.

