FFP_BaseStats

FlipelyFlip

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Hello,

This plugin provides the feature of Pokemon to define basestats for actors and enemies.

You can define your own formulas to calculate the stats for them.

========================================================================
Defining BaseStats for Actors and Enemies
========================================================================
To define the basestats for enemies is very easy. You just set the stats to whatever you

want. To calculate the stats just use the formula you entered. For actors you have to do

it a bit different. Go to the Class-Tab and define the stats for level 1 to the same as the

stat on level 99 via the "Generate Curve..."-Button.

========================================================================

Possible Notetags (not case-sensitive)
========================================================================
<shedinja> or <ninjatom>
This is used to define that a character will always have 1 HP. It doesn't matter what level

he is or what his basestat would be.

========================================================================
Other Features
========================================================================
You can set default formulas for calculating the stats for actors and enemies. As default it

uses the stat-calculation-formula known from Pokemon.

========================================================================
Download
========================================================================

Get it from my blog

That's it, have fun while using it :)

~FlipelyFlip
 
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Helyx

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Hi, thanks for that, it's a good idée and i'm planning to use your three plugins :)
 
But i found a bug and i can even acceed to the title screen: 

type error: cannont read property "3" o undefined

I(ve this in the console:

TypeError: Cannot read property '3' of undefined
    at Game_Actor.recoverAll (/C:/Users/Antoine/Documents/Games/NAME/js/plugins/MOG_BattleHud.js:1002)
    at Game_Actor.initEquips (/C:/Users/Antoine/Documents/Games/NAME/js/plugins/YEP_EquipCore.js:331)
    at Game_Actor.setup (rpg_objects.js:3429)
    at Game_Actor.setup (/C:/Users/Antoine/Documents/Games/NAME/js/plugins/YEP_PartySystem.js:338)
    at Game_Actor.setup (/C:/Users/Antoine/Documents/Games/NAME/js/plugins/MrTS_Perks.js:126)
    at Game_Actor.initialize (rpg_objects.js:3394)
    at Game_Actor.initialize (/C:/Users/Antoine/Documents/Games/NAME/js/plugins/YED_RetainStatesOnDeath.js:175)
    at new Game_Actor (rpg_objects.js:3379)
    at Game_Actors.actor (rpg_objects.js:4556)
    at Game_Party.<anonymous> (rpg_objects.js:4840)rpg_managers.js:1618 SceneManager.catchException
 
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FlipelyFlip

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Heyey,

thank you, it's good to hear, that someone has a use for that :)
 

for your error:

can I see your list of PlugIns?
Did you change something at FFP_BaseStats?
 

Helyx

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I haven't touched the plugins or the parameters yet :)

I think you will hate me :p

First, I need to say that all my activated plugin work together without any bug.
The disabled ones means that they create incompatibility issues or that I don't need them anymore.

Yours is at the end, and when i activate it, it create the error i told youd before.

Here we go : 

http://prntscr.com/9c4hee
 

FlipelyFlip

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Heyey,

I managed to "fix" that error. Just move my FFP_BaseStats above the BattleHud and everything should work fine again :)

~Flipely
 

Helyx

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Thank you, it solve the problem ! :D
 

FlipelyFlip

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I'm glad that I could help :)
 

Neo Soul Gamer

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I'm curious. What if I wanted ONLY Max HP to have a base stat based on a formula? From what I'm reading, the formula that's used is going to make the same change to both HP and MP. Am I wrong?
 

FlipelyFlip

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Heyey,

technically it is possible. But as much as I tested it, it will result in an error. I'll add it with the next update :)
 

Mega Man Volnutt

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I've used this since the day it came out but I have a problem... When I use this with Yanfly's plugin Battle AI and another one of his cores (I forgot what it was),  I get a "Number is not a function" error.
 

Rishi Raj Jain

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Great Plugin @FlipelyFlip, your plugin can give our Project a boost.
We are making Pokemon Essentials MV, named; Monster Maker: Pocket Monster edition
We will be happy to have you in the team, we have a Slack workspace, with some Coders, Programers, and Eventers.

If you are interested, we'll be happy to have you in the team.
 

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