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- Jul 18, 2016
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I would like to have a Party System in my game that's pretty much exactly like the party system in FFVI, where you have 4 main active party members that you travel with and the rest of the characters you've recruited into your party stay on a different map, like an Airship or a Headquarters of some kind (Map X); and to change your active party members members, you'd have to talk to an inactive party member who's wandering around Map X and when you say yes it opens up a Party window where you can select the 4 actors you'd like to use.
Also, If possible, when you recruit a new member into your party; I'd like them to go into your active party if you have space available for them, but if you don't they go to the Map X instead.
Is something like this possible in MV, if so can someone give me a thorough explanation on how I can add something like this to my game. it would be Greatly appreciated!
EDIT #2: I know about Yanflys Party_System plugin but Have a problem with it. I don't want the Party_System Formation menu to be active on the regular menu, I only want the Party_System Formation Menu to show up when you talk to an inactive Party member and Select "Yes I'd like to change party members.". But I Also want to still be able to use the Regular formation option that's available without the Plugin so player to be able edit the formation of the characters in the active party just in case they want to use a different over world sprite to walk around with However I don't want the inactive members to show up on the Regular formation page.
EDIT #3: Okay, I made 2 short video's demonstrating the menus in FFVI -Here- and in RMMV -Here- to help me explain what I'm trying, though even with these videos I'm not sure I can explain it very well, I'll try my best though.In FFVI, When you click the formation option, the cursor will appear over the characters in your active party. You can select a character and move them up or down to change their position in your party, the one on top will be the character you walk around the world with. The Formation option in RMMVworks almost identically however, in FFVI if you hit down while your cursor is over the character on the bottom of your party, the cursor will go back to to the character on top but In RMMV, if you hit down while your on the 4th character, it'll go the the 5th character, a member who's inactive. Instead of going back to the top of the list. I only want the 4 main Active party members, the ones you battle with, to appear when you click formation. I don't want actors 5, 6, 7 ETC to appear unless you've chosen them to be in the active party.For the inactive members I want them to be Walking around the airship, as they do in FFVI, and when you talk to them it'll open a dialog so the actor can say something, then It'll ask if you want to change party members. When you hit yes I want it to open up a menu that's pretty much the same as the party formation menu that opens up in FFVI.
I think I'm going to try to redo this post. I feel like I did a really bad job explaining what I was trying to do.
Also, If possible, when you recruit a new member into your party; I'd like them to go into your active party if you have space available for them, but if you don't they go to the Map X instead.
Is something like this possible in MV, if so can someone give me a thorough explanation on how I can add something like this to my game. it would be Greatly appreciated!
EDIT #2: I know about Yanflys Party_System plugin but Have a problem with it. I don't want the Party_System Formation menu to be active on the regular menu, I only want the Party_System Formation Menu to show up when you talk to an inactive Party member and Select "Yes I'd like to change party members.". But I Also want to still be able to use the Regular formation option that's available without the Plugin so player to be able edit the formation of the characters in the active party just in case they want to use a different over world sprite to walk around with However I don't want the inactive members to show up on the Regular formation page.
EDIT #3: Okay, I made 2 short video's demonstrating the menus in FFVI -Here- and in RMMV -Here- to help me explain what I'm trying, though even with these videos I'm not sure I can explain it very well, I'll try my best though.In FFVI, When you click the formation option, the cursor will appear over the characters in your active party. You can select a character and move them up or down to change their position in your party, the one on top will be the character you walk around the world with. The Formation option in RMMVworks almost identically however, in FFVI if you hit down while your cursor is over the character on the bottom of your party, the cursor will go back to to the character on top but In RMMV, if you hit down while your on the 4th character, it'll go the the 5th character, a member who's inactive. Instead of going back to the top of the list. I only want the 4 main Active party members, the ones you battle with, to appear when you click formation. I don't want actors 5, 6, 7 ETC to appear unless you've chosen them to be in the active party.For the inactive members I want them to be Walking around the airship, as they do in FFVI, and when you talk to them it'll open a dialog so the actor can say something, then It'll ask if you want to change party members. When you hit yes I want it to open up a menu that's pretty much the same as the party formation menu that opens up in FFVI.
I think I'm going to try to redo this post. I feel like I did a really bad job explaining what I was trying to do.
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