fictional language characters in message box

craziefuzi

art dork
Member
Joined
May 24, 2014
Messages
4
Reaction score
0
First Language
english
Primarily Uses
so i made a fictional language for my game, it has it's own characters that i drew and i wanted to use it in my game, where some npcs would say things in the language to the player.

i figured i'd just make a custom font and switch it over in the messages, like switching from times new roman to webdings 

but i have no idea how to do that. i've already made the font and if i don't find a solution here i'm going to go to my plan b which is use images.

but in a nut shell i want to have two fonts in one box

-i don't know how to change fonts or add in my own fonts

-i'm not good at scripting but i know the basics

-i'm a visual learner, screenshots please :)

ex:

___________________________________

|  hi i'm speaking english                               |

|          [now i'm not] <---- in other font          |

|__________________________________|
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
31,359
Reaction score
7,672
First Language
German
Primarily Uses
RMMV
You'll need a message system script, most of them have text codes to allow changing the font.


Since you state that you primariy use Ace, I'll move this to Ace Script Request even if you posted this in VX support - if you're looking for an VX help, please state so it can be moved again.
 
Last edited by a moderator:

MeowFace

Meow
Veteran
Joined
Feb 22, 2015
Messages
1,034
Reaction score
184
First Language
Meowish
Primarily Uses
depends if you are using it a lot or just for a few occasions.

there are sprite fonts script out there that accept graphic as fonts. Google search for "Rgss3 Sprite Fonts".

Or if it's just a few symbols. you can just add them to your icon sheet and display them in the message using \i[number]
 

craziefuzi

art dork
Member
Joined
May 24, 2014
Messages
4
Reaction score
0
First Language
english
Primarily Uses
depends if you are using it a lot or just for a few occasions.

there are sprite fonts script out there that accept graphic as fonts. Google search for "Rgss3 Sprite Fonts".

Or if it's just a few symbols. you can just add them to your icon sheet and display them in the message using \i[number]
well i'll be using it a lot, it's a big part of the game so i'll try the former
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??
Yay, now back in action Happy Christmas time, coming back!






Back in action to develop the indie game that has been long overdue... Final Fallacy. A game that keeps on giving! The development never ends as the developer thinks to be the smart cookie by coming back and beginning by saying... "Oh bother, this indie game has been long overdue..." How could one resist such? No-one c

Forum statistics

Threads
105,857
Messages
1,017,018
Members
137,563
Latest member
MinyakaAeon
Top