Field combat system

Iamaperson

Villager
Member
Joined
Jan 28, 2018
Messages
29
Reaction score
4
First Language
English
Primarily Uses
RMMV
I'm looking into improving my game by adding things in it to make it stand out from other RPG Maker games. I'm fairly confident about this because I'm at least able to create unique graphics and whatnot by myself. But one thing that bothers me about RPG Maker MV is the battle system is so damn generic! Almost every RPG maker game I find has a very similar battle system.

So I was looking into making a battle system kinda like what you see in the GBA games Dragon Ball Z Legacy of Goku 1 and 2, and Dragon Ball Z Buu's Fury, where you simply attack your enemies on the field. Depending on the party member you switch to (through the formation option in the main menu) you have special attacks and abilities you can use against the enemies. For example the mage character will be able to use magic like fire, blizzard, etc, while the warrior has no magic but has plenty of sword skills and the like. Hopefully I've made this easy enough to understand.

I'm thinking something like this I'm sorry you might have to skim through the video a bit. I couldn't find a more to the point video.

Maybe I'm being a bit ambitious here, but it's worth a shot anyway.

If a script is necessary to make this idea into a reality, I am a complete noob with scripts. I don't understand a thing about them. But I'm willing to learn.

Does anyone have any ideas or any advice they can give to me to implement this system by any chance?
 

caethyril

^_^
Veteran
Joined
Feb 21, 2018
Messages
1,551
Reaction score
1,028
First Language
EN
Primarily Uses
RMMV
(Combat at ~3:00.) Looks like an ABS, a.k.a. "action battle system", there are a few plugins for that sort of thing but they tend to be pretty complex. I think QABS and AlphaABS are both functional, haven't tried either of them myself though.

Alternatively you could achieve something like this with a LOT of eventing (branches, switches/variables, pictures, move routes, etc). It's possible, but will require a lot of logic, planning, and work. Generally speaking it's probably easier to learn how to use one of the existing plugins. :kaoswt:
 

Iamaperson

Villager
Member
Joined
Jan 28, 2018
Messages
29
Reaction score
4
First Language
English
Primarily Uses
RMMV
(Combat at ~3:00.) Looks like an ABS, a.k.a. "action battle system", there are a few plugins for that sort of thing but they tend to be pretty complex. I think QABS and AlphaABS are both functional, haven't tried either of them myself though.

Alternatively you could achieve something like this with a LOT of eventing (branches, switches/variables, pictures, move routes, etc). It's possible, but will require a lot of logic, planning, and work. Generally speaking it's probably easier to learn how to use one of the existing plugins. :kaoswt:
Thanks for the advice! I'm really bad with confusing things, but maybe I can pull this off somehow. Probably by using the plugins and figuring them out somehow.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

So ms store had an idea to nuke the the entire app when the file integrity is slightly broken.
Im on another months long scripting high. I wonder if I can go SSJS3?

Version Fille in english is now complete!
Download the game on itch.io:
Talk about it here: https://forums.rpgmakerweb.com/index.php?threads/120802/

Enjoy and share!
3am me was like.... Hey buddy, what if I told you, where we're going we don't need events? :LZSwink:
5pm me is like.... Was 3am me onto something? No! Must work on actual gameplay! Rabbit hole bad! :kaoback:
I'm thinking of having a scavenger-based way to learn advanced skills in my first game, and use the work I did for figuring out a skill grid/maze instead for an optional dungeon in the game.

Forum statistics

Threads
98,037
Messages
948,728
Members
129,292
Latest member
zenmai
Top