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Fighting Game-style battle system







Well, pretty odd for RPG Maker, not?

I was thinking in make something different to my project; something less "tied" and more captivating to gameplay.
So i thought: There is a lot of fans of RPGs and Fighting Games. What about unite both?

This is my idea. A blend of both systems. It was born after I started playing MUGEN a lot, and I was thinking about how tedious sometimes the battles of some RPGs could be (mainly the ones like Final Fantasy and Chrono Trigger, or strategy).

Well, i know there is a LMBS from Atelier RGSS, but this system is a little bit "off" the way i was thinking; you will see below.

PS.: Also I'M NOT asking to make the game call a MUGEN window to process the battle; aside this isnt the point here calling a external program is awful and most of time kills the portability of the software.

So, let's start...



Basic Principles
Best demonstrated with video than said, so jump to 0:47:

And a screenshot for MUGEN, a dedicated fighting game engine:

The battle would take 3 rounds, the first to win two is the winner. There would be a configurable time for each round, or no time using the infinite symbol like in the image (boss battles for example). In this screenshot the yellow bar represents the character's HP and the blue bar is the Power Bar (an equivalent of this would be FF7 limit break or Chrono Cross elements unlockables), but in the plugin it can be basically the player's MP, but if the creator wants to add the power bar system it would be nice.

I was thinking in make the battle similar to this Co-op fight: each member of the party are present (only the hero - first one are controllable by player, the rest of the party and enemies are AI), with each having his own bars shown (like the video).
The skills are triggered by key combos (similar to how special moves are triggered by this means).

About the timer in top of the window; in case of the time expires before any KO (death of all party or enemies) the group with less HP sum will be declared winner of the round; And in case of tie in rounds an additional is held to determine the winner.

Obviously Boss Battles dont use this timer.

Another interesthing thing to implement is multiple groups; suppose we have a script to add a End of Time-styled rooster to choose a x number of members to party, in case all of them die, the anothers take part in battle:

Like this:

Additionals
Plus the things i said above, other elements that could be added in the system if possible are:

  • Red Health;
  • the Hyper moves (Fighting games often have a "Rage" or "Power" bar which when full allows the player to perform a critical skill; this is similar to FF7 Limit Break; so i was thinking a similar thing could be implemented on this battle system too.);
  • The different AI types
For a while is this! Thanks if you are reading this and willing to make some of this mechanics (or even to suggest the ones already made)! My sincere thank you!
And sorry if i sounded rude: my English isn't perfect, so sometimes i use wrong words to (try to) comunicate.

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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