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I'm trying to create a combat simulation like the one used in domina. It's a gladiator management simulator. Each gladiator has their own unique stats, and the battle is done without inputting any commands by the player. The gladiators move, attack, block and evade on screen in the arena. The rate of the gladiators actions all depend on their skills and stats

I'm just wondering the best way to go about creating a battle scene where two actors move about the screen, fighting and dodging until one defeats the other. Would I need an ai system? Or could I do it with a complicated set of variables and checks? What is the logic route I need to get on in order to think this through?

Basically I'm trying to create a battle simulation scene?

Thanks guys. Appreciate the time. Looking forward to hearing from you all.

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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