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Anything you put in your game is going to infuriate somebody. Especially boss battlesI could speak more about this issue, but its hard to do so in a void. Perhaps you can name a game and what is the money sink that infuriates the players - then I could give some proper answers as to why the game designers did that.
Money sinks in a single player game are simply part of the "time" equation - you don't want characters getting too powerful, too fast and just facerolling the game. When you have many players in a persistent world (whether MUD or MMO), you need to be much more concerned with the game's economy.
Look up faucet-drain economy sometime, there's a whole branch of economics with a growing body of research and case studies dedicated to it. Understanding the basics of the ideas can help with any game, but unless your doing some super-economic sim I wouldn't get too hung up about it.
One of the things (out of many) I hated about Final Fantasy Mystic Quest (easily worst in the franchise history IMHO) was taking away the option of doing a bit of grinding. You got to fight ten battles, then you moved on. Your experience capped periodically (XP is just another commodity to be purchased with Time). There may have been wandering monsters somewhere, but the whole game was on rails to the extreme.


